feat(vulkan-rt): BLAS build options — fast-build/fast-trace + in-place refit (#36) #38
7 changed files with 554 additions and 82 deletions
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@ -167,6 +167,7 @@ VkBool32 onError(VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMe
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break;
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case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT :
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printf("(error): ");
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Device::validationErrorCount++;
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break;
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}
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@ -271,12 +271,17 @@ namespace {
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void Mesh::Build(std::span<Vector<float, 3, 3>> vertices,
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std::span<std::uint32_t> indices,
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WebGPUCommandEncoderRef /*cmd*/) {
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WebGPUCommandEncoderRef /*cmd*/,
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RTBuildOptions /*options*/) {
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// The build preference (FastTrace/FastBuild) and allowUpdate have no
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// effect on the software-RT path — there is no hardware AS to tune or
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// refit. The SAH BVH2 is always built the same way.
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BuildBVHAndRegister(*this, vertices, indices, {});
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}
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void Mesh::Build(const CompressedMeshAsset& asset,
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WebGPUCommandEncoderRef /*cmd*/) {
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WebGPUCommandEncoderRef /*cmd*/,
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RTBuildOptions /*options*/) {
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std::vector<Vector<float, 3, 3>> vertices(asset.vertexCount);
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std::vector<std::uint32_t> indices(asset.indexCount);
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std::vector<std::byte> dataBytes(
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@ -298,7 +303,8 @@ void Mesh::Build(const CompressedMeshAsset& asset,
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void Mesh::BuildProcedural(std::span<const RTAabb> aabbs,
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bool opaque_,
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WebGPUCommandEncoderRef /*cmd*/) {
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WebGPUCommandEncoderRef /*cmd*/,
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RTBuildOptions /*options*/) {
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const std::uint32_t count = static_cast<std::uint32_t>(aabbs.size());
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opaque = opaque_;
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triangleCount = 0; // not a triangle mesh
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@ -335,3 +341,21 @@ void Mesh::BuildProcedural(std::span<const RTAabb> aabbs,
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/*opaqueFlag*/ opaque ? 1 : 0,
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/*primCount*/ static_cast<std::int32_t>(count));
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}
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void Mesh::Refit(std::span<Vector<float, 3, 3>> vertices,
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std::span<std::uint32_t> indices,
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WebGPUCommandEncoderRef cmd) {
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// No hardware AS to update in place — the software path rebuilds the
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// host BVH and registers it afresh. Unlike the Vulkan UPDATE path, this
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// assigns a NEW blasAddr (the JS heap append is not in-place), so any
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// RTInstance::accelerationStructureReference pointing at this mesh must
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// be re-pointed at the updated mesh.blasAddr afterwards. Refit is far
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// better suited to the hardware backend; on WebGPU prefer rebuilding
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// and re-publishing the handle.
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Build(vertices, indices, cmd);
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}
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void Mesh::RefitProcedural(std::span<const RTAabb> aabbs,
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WebGPUCommandEncoderRef cmd) {
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BuildProcedural(aabbs, opaque, cmd);
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}
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@ -39,51 +39,107 @@ namespace {
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constexpr VkBufferUsageFlags2 kIndexUsageBase =
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kVertexUsageBase | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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// Translate the portable RTBuildOptions to Vulkan build flags. The two
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// preferences are mutually exclusive; ALLOW_UPDATE is layered on top so
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// a later in-place refit (UPDATE mode) is permitted.
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VkBuildAccelerationStructureFlagsKHR BlasFlags(const RTBuildOptions& options) {
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VkBuildAccelerationStructureFlagsKHR flags =
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options.preference == RTBuildPreference::FastBuild
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? VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR
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: VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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if (options.allowUpdate)
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flags |= VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR;
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return flags;
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}
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// Shared BLAS sizing / creation / build-record tail — geometry-type
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// agnostic; both the triangle and the AABB (procedural) paths feed
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// their single geometry through here.
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void RecordBLASBuildFromGeometry(Mesh& self, const VkAccelerationStructureGeometryKHR& blasGeometry, std::uint32_t primitiveCount, VkCommandBuffer cmd) {
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// their single geometry through here. `update` selects an in-place
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// refit (VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, src == dst)
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// over a fresh build; the caller guarantees the geometry topology and
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// primitiveCount match the existing AS and that `flags` carried
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// ALLOW_UPDATE on the original build.
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void RecordBLASBuildFromGeometry(Mesh& self, const VkAccelerationStructureGeometryKHR& blasGeometry, std::uint32_t primitiveCount, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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VkAccelerationStructureBuildGeometryInfoKHR blasBuildGeometryInfo{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
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.flags = flags,
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.mode = update
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? VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR
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: VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
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.geometryCount = 1,
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.pGeometries = &blasGeometry,
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};
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VkAccelerationStructureBuildSizesInfoKHR blasBuildSizes = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR
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};
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Device::vkGetAccelerationStructureBuildSizesKHR(
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Device::device,
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VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
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&blasBuildGeometryInfo,
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&primitiveCount,
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&blasBuildSizes
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);
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if (!update) {
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// Fresh build: query sizes, (re)allocate scratch + AS storage,
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// create a new AS handle. The scratch buffer is sized for the
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// build (always >= the update scratch requirement), so it also
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// covers later in-place refits without resizing.
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VkAccelerationStructureBuildSizesInfoKHR blasBuildSizes = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR
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};
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Device::vkGetAccelerationStructureBuildSizesKHR(
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Device::device,
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VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
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&blasBuildGeometryInfo,
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&primitiveCount,
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&blasBuildSizes
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);
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self.scratchBuffer.Resize(
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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blasBuildSizes.buildScratchSize);
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self.blasBuffer.Resize(
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR
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| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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blasBuildSizes.accelerationStructureSize);
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// Re-Build of an existing Mesh: destroy the stale handle first
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// so the previous AS storage isn't leaked.
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if (self.accelerationStructure != VK_NULL_HANDLE) {
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Device::vkDestroyAccelerationStructureKHR(Device::device, self.accelerationStructure, nullptr);
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self.accelerationStructure = VK_NULL_HANDLE;
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}
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VkAccelerationStructureCreateInfoKHR blasCreateInfo{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
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.buffer = self.blasBuffer.buffer,
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.offset = 0,
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.size = blasBuildSizes.accelerationStructureSize,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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};
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Device::CheckVkResult(Device::vkCreateAccelerationStructureKHR(Device::device, &blasCreateInfo, nullptr, &self.accelerationStructure));
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VkAccelerationStructureDeviceAddressInfoKHR addrInfo {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
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.accelerationStructure = self.accelerationStructure
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};
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self.blasAddr = Device::vkGetAccelerationStructureDeviceAddressKHR(Device::device, &addrInfo);
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} else {
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// In-place refit: the AS may have been read by a prior TLAS
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// build / trace, so order that read before the build overwrites
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// it. Scratch reuse needs the same write-after-read guard.
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VkMemoryBarrier asBarrier {
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
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.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR
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};
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vkCmdPipelineBarrier(cmd,
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VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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0, 1, &asBarrier, 0, nullptr, 0, nullptr);
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}
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self.scratchBuffer.Resize(
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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blasBuildSizes.buildScratchSize);
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blasBuildGeometryInfo.scratchData.deviceAddress = self.scratchBuffer.address;
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self.blasBuffer.Resize(
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VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR
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| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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blasBuildSizes.accelerationStructureSize);
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VkAccelerationStructureCreateInfoKHR blasCreateInfo{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
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.buffer = self.blasBuffer.buffer,
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.offset = 0,
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.size = blasBuildSizes.accelerationStructureSize,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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};
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Device::CheckVkResult(Device::vkCreateAccelerationStructureKHR(Device::device, &blasCreateInfo, nullptr, &self.accelerationStructure));
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blasBuildGeometryInfo.dstAccelerationStructure = self.accelerationStructure;
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blasBuildGeometryInfo.dstAccelerationStructure = self.accelerationStructure;
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// UPDATE refits in place (src == dst); a fresh build has no source.
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blasBuildGeometryInfo.srcAccelerationStructure =
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update ? self.accelerationStructure : VK_NULL_HANDLE;
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VkAccelerationStructureBuildRangeInfoKHR blasRangeInfo {
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.primitiveCount = primitiveCount,
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@ -94,14 +150,11 @@ namespace {
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VkAccelerationStructureBuildRangeInfoKHR* blasRangeInfoPP = &blasRangeInfo;
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Device::vkCmdBuildAccelerationStructuresKHR(cmd, 1, &blasBuildGeometryInfo, &blasRangeInfoPP);
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VkAccelerationStructureDeviceAddressInfoKHR addrInfo {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
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.accelerationStructure = self.accelerationStructure
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};
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self.blasAddr = Device::vkGetAccelerationStructureDeviceAddressKHR(Device::device, &addrInfo);
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self.buildFlags = flags;
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self.builtPrimitiveCount = primitiveCount;
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}
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void RecordBLASBuild(Mesh& self, std::uint32_t vertexCount, std::uint32_t indexCount, VkCommandBuffer cmd) {
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void RecordBLASBuild(Mesh& self, std::uint32_t vertexCount, std::uint32_t indexCount, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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VkDeviceOrHostAddressConstKHR vertexAddr;
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vertexAddr.deviceAddress = self.vertexBuffer.address;
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@ -126,11 +179,11 @@ namespace {
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.flags = VK_GEOMETRY_OPAQUE_BIT_KHR
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};
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RecordBLASBuildFromGeometry(self, blasGeometry, indexCount / 3, cmd);
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RecordBLASBuildFromGeometry(self, blasGeometry, indexCount / 3, flags, update, cmd);
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}
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}
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void Mesh::Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd) {
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void Mesh::Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd, RTBuildOptions options) {
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vertexBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, verticies.size());
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indexBuffer.Resize(kIndexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, indicies.size());
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@ -140,10 +193,12 @@ void Mesh::Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32
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vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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indexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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RecordBLASBuild(*this, static_cast<std::uint32_t>(verticies.size()), static_cast<std::uint32_t>(indicies.size()), cmd);
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allowUpdate = options.allowUpdate;
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builtInputCount = static_cast<std::uint32_t>(verticies.size());
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RecordBLASBuild(*this, static_cast<std::uint32_t>(verticies.size()), static_cast<std::uint32_t>(indicies.size()), BlasFlags(options), /*update*/ false, cmd);
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}
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void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd) {
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void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd, RTBuildOptions options) {
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if (!Device::memoryDecompressionSupported) {
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// CPU fallback: decompress into temporary host vectors, then take
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// the existing uncompressed path. The data region is decompressed
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@ -159,7 +214,7 @@ void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd) {
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std::span<std::byte>(dataDiscard),
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};
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Compression::DecompressCPU(asset.blob, std::span(outputs).first(asset.blob.regions.size()));
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Build(vertices, indices, cmd);
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Build(vertices, indices, cmd, options);
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return;
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}
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@ -206,35 +261,98 @@ void Mesh::Build(const CompressedMeshAsset& asset, VkCommandBuffer cmd) {
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VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR);
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RecordBLASBuild(*this, asset.vertexCount, asset.indexCount, cmd);
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allowUpdate = options.allowUpdate;
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builtInputCount = asset.vertexCount;
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RecordBLASBuild(*this, asset.vertexCount, asset.indexCount, BlasFlags(options), /*update*/ false, cmd);
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}
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void Mesh::BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommandBuffer cmd) {
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this->opaque = opaque;
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namespace {
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// Re-upload AABB build input and record an AABB BLAS build (fresh or
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// in-place refit). Shared by BuildProcedural and RefitProcedural; the
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// geometry's opaque bit is read from self.opaque so an UPDATE keeps the
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// exact geometry description of the original build.
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void RecordProceduralBuild(Mesh& self, std::span<const RTAabb> aabbs, VkBuildAccelerationStructureFlagsKHR flags, bool update, VkCommandBuffer cmd) {
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address. A refit reuses the
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// existing same-sized buffer (count is unchanged), so the device
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// address — and the geometry it feeds — stays stable.
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if (!update) {
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self.aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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}
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std::memcpy(self.aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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self.aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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// 24-byte-stride VkAabbPositionsKHR-compatible build input
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// (static_assert'd in the interface). Same usage set as the triangle
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// inputs: AS-build read-only + device address.
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aabbBuffer.Resize(kVertexUsageBase, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, static_cast<std::uint32_t>(aabbs.size()));
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std::memcpy(aabbBuffer.value, aabbs.data(), aabbs.size() * sizeof(RTAabb));
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aabbBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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VkAccelerationStructureGeometryAabbsDataKHR aabbsData {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR,
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.data = { .deviceAddress = self.aabbBuffer.address },
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.stride = sizeof(RTAabb)
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};
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VkAccelerationStructureGeometryDataKHR geometryData;
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geometryData.aabbs = aabbsData;
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VkAccelerationStructureGeometryKHR blasGeometry {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.geometryType = VK_GEOMETRY_TYPE_AABBS_KHR,
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.geometry = geometryData,
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// Non-opaque by default (mirrors the WebGPU path) so any-hit
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// shaders run for procedural geometry unless the caller opts out.
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.flags = self.opaque ? static_cast<VkGeometryFlagsKHR>(VK_GEOMETRY_OPAQUE_BIT_KHR) : VkGeometryFlagsKHR{}
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};
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VkAccelerationStructureGeometryAabbsDataKHR aabbsData {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR,
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.data = { .deviceAddress = aabbBuffer.address },
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.stride = sizeof(RTAabb)
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};
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VkAccelerationStructureGeometryDataKHR geometryData;
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geometryData.aabbs = aabbsData;
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VkAccelerationStructureGeometryKHR blasGeometry {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.geometryType = VK_GEOMETRY_TYPE_AABBS_KHR,
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.geometry = geometryData,
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// Non-opaque by default (mirrors the WebGPU path) so any-hit
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// shaders run for procedural geometry unless the caller opts out.
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.flags = opaque ? static_cast<VkGeometryFlagsKHR>(VK_GEOMETRY_OPAQUE_BIT_KHR) : VkGeometryFlagsKHR{}
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};
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RecordBLASBuildFromGeometry(*this, blasGeometry, static_cast<std::uint32_t>(aabbs.size()), cmd);
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RecordBLASBuildFromGeometry(self, blasGeometry, static_cast<std::uint32_t>(aabbs.size()), flags, update, cmd);
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}
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}
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void Mesh::BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommandBuffer cmd, RTBuildOptions options) {
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this->opaque = opaque;
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allowUpdate = options.allowUpdate;
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builtInputCount = static_cast<std::uint32_t>(aabbs.size());
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RecordProceduralBuild(*this, aabbs, BlasFlags(options), /*update*/ false, cmd);
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}
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|
||||
void Mesh::Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd) {
|
||||
// A hardware in-place UPDATE is only valid when the original build asked
|
||||
// for it, an AS already exists, and the topology is unchanged. Otherwise
|
||||
// fall back to a full rebuild (mode BUILD) of the same buffers — still
|
||||
// correct, just not the cheap path.
|
||||
const bool sameTopology =
|
||||
accelerationStructure != VK_NULL_HANDLE
|
||||
&& verticies.size() == builtInputCount
|
||||
&& indicies.size() == static_cast<std::size_t>(builtPrimitiveCount) * 3;
|
||||
const bool update = allowUpdate && sameTopology;
|
||||
|
||||
if (!update) {
|
||||
// Counts may have changed (or update wasn't permitted): take the
|
||||
// resizing build path, preserving the caller's original flags.
|
||||
Build(verticies, indicies, cmd, RTBuildOptions{
|
||||
.preference = (buildFlags & VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR)
|
||||
? RTBuildPreference::FastBuild : RTBuildPreference::FastTrace,
|
||||
.allowUpdate = allowUpdate,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Same-sized buffers: overwrite in place so the device addresses (and
|
||||
// thus the geometry the UPDATE reads) stay stable.
|
||||
std::memcpy(vertexBuffer.value, verticies.data(), verticies.size() * sizeof(Vector<float, 3, 3>));
|
||||
std::memcpy(indexBuffer.value, indicies.data(), indicies.size() * sizeof(std::uint32_t));
|
||||
vertexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
||||
indexBuffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
||||
|
||||
RecordBLASBuild(*this, static_cast<std::uint32_t>(verticies.size()), static_cast<std::uint32_t>(indicies.size()), buildFlags, /*update*/ true, cmd);
|
||||
}
|
||||
|
||||
void Mesh::RefitProcedural(std::span<const RTAabb> aabbs, VkCommandBuffer cmd) {
|
||||
const bool sameTopology =
|
||||
accelerationStructure != VK_NULL_HANDLE
|
||||
&& aabbs.size() == builtInputCount;
|
||||
const bool update = allowUpdate && sameTopology;
|
||||
|
||||
if (!update && aabbs.size() != builtInputCount) {
|
||||
// Topology changed — a full rebuild needs the new count.
|
||||
builtInputCount = static_cast<std::uint32_t>(aabbs.size());
|
||||
}
|
||||
RecordProceduralBuild(*this, aabbs, buildFlags, update, cmd);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -184,6 +184,13 @@ export namespace Crafter {
|
|||
// path and RTPass pushes the active TLAS address as push data. Delete
|
||||
// this flag and everything keyed on it once a fixed driver ships.
|
||||
inline static bool workaroundDescriptorHeapAS = false;
|
||||
|
||||
// Count of ERROR-severity validation messages seen by the debug
|
||||
// messenger callback since instance creation. The callback only
|
||||
// prints (it never aborts), so tests that want to fail on a
|
||||
// validation error — e.g. a malformed acceleration-structure build —
|
||||
// assert this stays zero across the operation under test.
|
||||
inline static std::uint32_t validationErrorCount = 0;
|
||||
// The byte offset of the TLAS-address member inside a patched shader's
|
||||
// push-constant block is tracked per-shader (VulkanShader::tlasPushOffset),
|
||||
// not here: a single global is clobbered by whichever shader was patched
|
||||
|
|
|
|||
|
|
@ -42,6 +42,31 @@ export namespace Crafter {
|
|||
};
|
||||
static_assert(sizeof(RTAabb) == sizeof(VkAabbPositionsKHR));
|
||||
|
||||
// Build-time tuning for a BLAS, mapped onto the preference bits of
|
||||
// VkBuildAccelerationStructureFlagBitsKHR.
|
||||
enum class RTBuildPreference {
|
||||
// VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR — spend
|
||||
// more time building for faster traversal. The right default for
|
||||
// static geometry that is traced many times.
|
||||
FastTrace,
|
||||
// VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR — build
|
||||
// quickly at the cost of traversal speed. For geometry rebuilt
|
||||
// (or first-frame streamed) often enough that build time dominates.
|
||||
FastBuild,
|
||||
};
|
||||
|
||||
// Per-build options for Mesh::Build / BuildProcedural.
|
||||
struct RTBuildOptions {
|
||||
RTBuildPreference preference = RTBuildPreference::FastTrace;
|
||||
// Set VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR so the
|
||||
// BLAS can later be refit in place via Refit()/RefitProcedural().
|
||||
// Required for any subsequent refit; refitting a BLAS built without
|
||||
// it falls back to a full rebuild. PREFER_FAST_TRACE and
|
||||
// PREFER_FAST_BUILD are mutually exclusive, so `preference` selects
|
||||
// exactly one — allowUpdate is layered on top of whichever is set.
|
||||
bool allowUpdate = false;
|
||||
};
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
VulkanBuffer<char, false> scratchBuffer;
|
||||
|
|
@ -61,17 +86,32 @@ export namespace Crafter {
|
|||
VulkanBuffer<std::byte, true> compressedStaging;
|
||||
VkAccelerationStructureGeometryTrianglesDataKHR blasData;
|
||||
VkAccelerationStructureGeometryKHR blas;
|
||||
VkAccelerationStructureKHR accelerationStructure;
|
||||
VkAccelerationStructureKHR accelerationStructure = VK_NULL_HANDLE;
|
||||
VkDeviceAddress blasAddr;
|
||||
bool opaque;
|
||||
void Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd);
|
||||
// ─── Build-option / refit state ──────────────────────────────────
|
||||
// Flags the BLAS was last (re)built with — carried so Refit can
|
||||
// re-issue an identical-flags UPDATE build (the FAST_TRACE/FAST_BUILD
|
||||
// preference plus, when opted in, ALLOW_UPDATE).
|
||||
VkBuildAccelerationStructureFlagsKHR buildFlags = 0;
|
||||
// Primitive count of the current build (triangles = indexCount/3,
|
||||
// procedural = aabb count). An in-place UPDATE must preserve it.
|
||||
std::uint32_t builtPrimitiveCount = 0;
|
||||
// Element count the vertex / aabb input buffer was sized for. Refit
|
||||
// re-uploads in place only when the new data matches this; a change
|
||||
// forces a full rebuild (topology changed).
|
||||
std::uint32_t builtInputCount = 0;
|
||||
// Whether ALLOW_UPDATE was set on the last build, i.e. whether an
|
||||
// in-place refit is possible at all.
|
||||
bool allowUpdate = false;
|
||||
void Build(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd, RTBuildOptions options = {});
|
||||
// GPU path: decompresses vertex (region 0) and index (region 1) streams
|
||||
// from asset.blob into vertexBuffer / indexBuffer using
|
||||
// VK_EXT_memory_decompression. Falls back to CPU decode + the
|
||||
// uncompressed Build if Device::memoryDecompressionSupported is false.
|
||||
// Region 2 (data) is not consumed here — the caller decompresses it
|
||||
// into their own buffer if needed (or uses Compression::DecompressCPU).
|
||||
void Build(const ::Crafter::CompressedMeshAsset& asset, VkCommandBuffer cmd);
|
||||
void Build(const ::Crafter::CompressedMeshAsset& asset, VkCommandBuffer cmd, RTBuildOptions options = {});
|
||||
// Build an AABB (procedural) BLAS from a list of object-space
|
||||
// boxes (VK_GEOMETRY_TYPE_AABBS_KHR). The hit group bound to
|
||||
// instances of this mesh must be a
|
||||
|
|
@ -83,7 +123,22 @@ export namespace Crafter {
|
|||
// default) to let any-hit shaders run. Same scratch/lifetime
|
||||
// handling as the triangle Build; instances reference blasAddr
|
||||
// exactly like a triangle BLAS.
|
||||
void BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommandBuffer cmd);
|
||||
void BuildProcedural(std::span<const RTAabb> aabbs, bool opaque, VkCommandBuffer cmd, RTBuildOptions options = {});
|
||||
|
||||
// Refit the triangle BLAS against new geometry of the *same
|
||||
// topology* (same vertex count and index count as the original
|
||||
// Build). When that Build set RTBuildOptions::allowUpdate this issues
|
||||
// a hardware UPDATE-mode build — much cheaper than a rebuild, and the
|
||||
// BLAS handle / blasAddr are preserved, so TLAS instances referencing
|
||||
// it stay valid. A hardware update may only move vertex positions,
|
||||
// not change connectivity; the indices are re-uploaded for symmetry
|
||||
// with the rebuild path but must describe the same topology. Without
|
||||
// allowUpdate (or if the counts changed) it falls back to a full
|
||||
// rebuild. Lifetime contract matches Build: the spans need only
|
||||
// outlive this call. Call this per frame to track a deforming mesh.
|
||||
void Refit(std::span<Vector<float, 3, 3>> verticies, std::span<std::uint32_t> indicies, VkCommandBuffer cmd);
|
||||
// Procedural analog of Refit: new object-space boxes, same count.
|
||||
void RefitProcedural(std::span<const RTAabb> aabbs, VkCommandBuffer cmd);
|
||||
};
|
||||
}
|
||||
#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
|
||||
|
|
@ -125,6 +180,20 @@ export namespace Crafter {
|
|||
};
|
||||
static_assert(sizeof(RTAabb) == 24);
|
||||
|
||||
// Mirror of the native build-option types so portable code compiles
|
||||
// unchanged. The software-RT path has no hardware acceleration
|
||||
// structure, so the FastTrace/FastBuild preference has no effect (the
|
||||
// SAH BVH2 is always built the same way) and a "refit" simply rebuilds
|
||||
// the BVH on the host. The types exist purely for API symmetry.
|
||||
enum class RTBuildPreference {
|
||||
FastTrace,
|
||||
FastBuild,
|
||||
};
|
||||
struct RTBuildOptions {
|
||||
RTBuildPreference preference = RTBuildPreference::FastTrace;
|
||||
bool allowUpdate = false;
|
||||
};
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
// BLAS "handle": opaque identity that goes into
|
||||
|
|
@ -147,7 +216,8 @@ export namespace Crafter {
|
|||
// kept for API symmetry with the Vulkan signature.
|
||||
void Build(std::span<Crafter::Vector<float, 3, 3>> vertices,
|
||||
std::span<std::uint32_t> indices,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
WebGPUCommandEncoderRef cmd = 0,
|
||||
RTBuildOptions options = {});
|
||||
|
||||
// CPU-decompress the .cmesh blob (no VK_EXT_memory_decompression
|
||||
// equivalent in WebGPU) and forward to the positions+indices path,
|
||||
|
|
@ -156,7 +226,8 @@ export namespace Crafter {
|
|||
// The data layout is example-defined — the heap is exposed in WGSL
|
||||
// as `vertexAttribs : array<u32>` with a per-mesh u32-word offset.
|
||||
void Build(const ::Crafter::CompressedMeshAsset& asset,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
WebGPUCommandEncoderRef cmd = 0,
|
||||
RTBuildOptions options = {});
|
||||
|
||||
// Build an AABB (procedural) BLAS from a list of object-space boxes
|
||||
// — the WebGPU analog of a VK_GEOMETRY_TYPE_AABBS_KHR geometry. The
|
||||
|
|
@ -168,8 +239,20 @@ export namespace Crafter {
|
|||
// transparent / volumetric). The `cmd` parameter is unused on
|
||||
// WebGPU — kept for API symmetry with the triangle path.
|
||||
void BuildProcedural(std::span<const RTAabb> aabbs,
|
||||
bool opaque = false,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
bool opaque = false,
|
||||
WebGPUCommandEncoderRef cmd = 0,
|
||||
RTBuildOptions options = {});
|
||||
|
||||
// Refit analogs of the native API. With no hardware AS to update,
|
||||
// these simply re-run the host BVH build over the new data, so they
|
||||
// accept the full geometry (not just moved positions). Provided so
|
||||
// portable code that calls Refit/RefitProcedural compiles and
|
||||
// behaves correctly on the WebGPU backend.
|
||||
void Refit(std::span<Crafter::Vector<float, 3, 3>> vertices,
|
||||
std::span<std::uint32_t> indices,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
void RefitProcedural(std::span<const RTAabb> aabbs,
|
||||
WebGPUCommandEncoderRef cmd = 0);
|
||||
};
|
||||
}
|
||||
#endif // CRAFTER_GRAPHICS_WINDOW_DOM
|
||||
|
|
|
|||
30
project.cpp
30
project.cpp
|
|
@ -265,6 +265,36 @@ extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> a
|
|||
sc.GetInterfacesAndImplementations(ifaces, scrollImpls);
|
||||
cfg.tests.push_back(std::move(scrollTest));
|
||||
}
|
||||
|
||||
// Issue #36: BLAS build options. Drives the real hardware AS-build
|
||||
// path — records Mesh::Build / Refit / BuildProcedural /
|
||||
// RefitProcedural with fast-build/fast-trace + allow-update flags
|
||||
// into one-time command buffers and submits them, asserting the
|
||||
// requested flags land, that an allowUpdate refit keeps the AS
|
||||
// handle (in-place UPDATE), and that the validation layer reports no
|
||||
// errors. Needs a Vulkan RT device at runtime (same as the RT
|
||||
// examples), so it shares the native build settings.
|
||||
Test blasTest;
|
||||
Configuration& bc = blasTest.config;
|
||||
bc.path = cfg.path;
|
||||
bc.name = "BLASBuildOptions";
|
||||
bc.outputName = "BLASBuildOptions";
|
||||
bc.type = ConfigurationType::Executable;
|
||||
bc.target = cfg.target;
|
||||
bc.march = cfg.march;
|
||||
bc.mtune = cfg.mtune;
|
||||
bc.debug = cfg.debug;
|
||||
bc.sysroot = cfg.sysroot;
|
||||
bc.dependencies = cfg.dependencies;
|
||||
bc.externalDependencies = cfg.externalDependencies;
|
||||
bc.compileFlags = cfg.compileFlags;
|
||||
bc.linkFlags = cfg.linkFlags;
|
||||
bc.defines = cfg.defines;
|
||||
bc.cFiles = cfg.cFiles;
|
||||
std::vector<fs::path> blasImpls(impls.begin(), impls.end());
|
||||
blasImpls.emplace_back("tests/BLASBuildOptions/main");
|
||||
bc.GetInterfacesAndImplementations(ifaces, blasImpls);
|
||||
cfg.tests.push_back(std::move(blasTest));
|
||||
}
|
||||
|
||||
return cfg;
|
||||
|
|
|
|||
209
tests/BLASBuildOptions/main.cpp
Normal file
209
tests/BLASBuildOptions/main.cpp
Normal file
|
|
@ -0,0 +1,209 @@
|
|||
/*
|
||||
Crafter®.Graphics
|
||||
Copyright (C) 2026 Catcrafts®
|
||||
catcrafts.net
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License version 3.0 as published by the Free Software Foundation;
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
// Issue #36: BLAS build options — fast-build / fast-trace preference and
|
||||
// in-place refit (UPDATE-mode rebuild). This exercises the real hardware
|
||||
// path: it spins up a headless Vulkan device (no swapchain / window needed
|
||||
// — a BLAS build only touches the queue + command pool), records BLAS
|
||||
// builds and refits into one-time command buffers, and submits them.
|
||||
//
|
||||
// What is asserted:
|
||||
// - Build() with RTBuildOptions records the requested preference + the
|
||||
// ALLOW_UPDATE bit, and produces a non-zero device address.
|
||||
// - Refit() on an allowUpdate BLAS keeps the SAME acceleration-structure
|
||||
// handle and blasAddr (proof it took the in-place UPDATE path, so TLAS
|
||||
// instances referencing it stay valid).
|
||||
// - Refit() without allowUpdate, or after a topology change, falls back to
|
||||
// a fresh build (new handle / address are fine; it must still succeed).
|
||||
// - The procedural (AABB) path supports the same options + refit.
|
||||
// - The Vulkan validation layer reports ZERO errors across all of the
|
||||
// above (Device::validationErrorCount) — the strongest check that the
|
||||
// UPDATE builds are spec-correct (scratch sizing, ALLOW_UPDATE present,
|
||||
// src==dst, matching topology, …).
|
||||
//
|
||||
// Validation layers are required for the last check to be meaningful; the
|
||||
// build marks this test as needing the SDK layers.
|
||||
|
||||
#include "vulkan/vulkan.h"
|
||||
#include <cstdlib>
|
||||
|
||||
import Crafter.Graphics;
|
||||
import Crafter.Math;
|
||||
import std;
|
||||
|
||||
using namespace Crafter;
|
||||
|
||||
namespace {
|
||||
|
||||
int failures = 0;
|
||||
|
||||
void Check(bool ok, std::string_view what) {
|
||||
std::println("{} {}", ok ? "PASS" : "FAIL", what);
|
||||
if (!ok) ++failures;
|
||||
}
|
||||
|
||||
// One-time command buffer helpers — record a BLAS build, submit, block.
|
||||
VkCommandBuffer BeginCmd() {
|
||||
VkCommandBufferAllocateInfo allocInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = Device::commandPool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VkCommandBuffer cmd = VK_NULL_HANDLE;
|
||||
Device::CheckVkResult(vkAllocateCommandBuffers(Device::device, &allocInfo, &cmd));
|
||||
VkCommandBufferBeginInfo beginInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
};
|
||||
Device::CheckVkResult(vkBeginCommandBuffer(cmd, &beginInfo));
|
||||
return cmd;
|
||||
}
|
||||
|
||||
void SubmitWait(VkCommandBuffer cmd) {
|
||||
Device::CheckVkResult(vkEndCommandBuffer(cmd));
|
||||
VkSubmitInfo submitInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &cmd,
|
||||
};
|
||||
Device::CheckVkResult(vkQueueSubmit(Device::queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
|
||||
vkFreeCommandBuffers(Device::device, Device::commandPool, 1, &cmd);
|
||||
}
|
||||
|
||||
// A unit cube (8 verts, 12 triangles) — enough topology for a real BLAS.
|
||||
std::vector<Vector<float, 3, 3>> CubeVerts(float s) {
|
||||
return {
|
||||
{-s,-s,-s}, { s,-s,-s}, { s, s,-s}, {-s, s,-s},
|
||||
{-s,-s, s}, { s,-s, s}, { s, s, s}, {-s, s, s},
|
||||
};
|
||||
}
|
||||
std::vector<std::uint32_t> CubeIndices() {
|
||||
return {
|
||||
0,1,2, 0,2,3, 4,6,5, 4,7,6,
|
||||
0,4,5, 0,5,1, 3,2,6, 3,6,7,
|
||||
1,5,6, 1,6,2, 0,3,7, 0,7,4,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
Device::Initialize();
|
||||
Device::validationErrorCount = 0;
|
||||
|
||||
// ── Triangle BLAS: fast-trace + allow-update, then in-place refit. ──
|
||||
Mesh tri;
|
||||
{
|
||||
auto verts = CubeVerts(1.0f);
|
||||
auto idx = CubeIndices();
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
tri.Build(verts, idx, cmd, RTBuildOptions{
|
||||
.preference = RTBuildPreference::FastTrace,
|
||||
.allowUpdate = true,
|
||||
});
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
Check(tri.blasAddr != 0, "triangle Build produced a non-zero blasAddr");
|
||||
Check(tri.accelerationStructure != VK_NULL_HANDLE, "triangle Build created an AS handle");
|
||||
Check((tri.buildFlags & VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR) != 0,
|
||||
"FastTrace preference → PREFER_FAST_TRACE bit set");
|
||||
Check((tri.buildFlags & VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR) != 0,
|
||||
"allowUpdate=true → ALLOW_UPDATE bit set");
|
||||
Check(tri.builtPrimitiveCount == 12, "triangle BLAS reports 12 primitives");
|
||||
|
||||
const VkDeviceAddress triAddrBefore = tri.blasAddr;
|
||||
const VkAccelerationStructureKHR triHandleBefore = tri.accelerationStructure;
|
||||
{
|
||||
// Same topology, deformed positions → must take the UPDATE path.
|
||||
auto verts = CubeVerts(1.5f);
|
||||
auto idx = CubeIndices();
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
tri.Refit(verts, idx, cmd);
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
Check(tri.accelerationStructure == triHandleBefore,
|
||||
"Refit kept the same AS handle (in-place UPDATE)");
|
||||
Check(tri.blasAddr == triAddrBefore,
|
||||
"Refit kept the same blasAddr (instances stay valid)");
|
||||
|
||||
// ── Triangle BLAS: fast-build, no update → flags reflect the choice. ─
|
||||
Mesh triFast;
|
||||
{
|
||||
auto verts = CubeVerts(1.0f);
|
||||
auto idx = CubeIndices();
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
triFast.Build(verts, idx, cmd, RTBuildOptions{ .preference = RTBuildPreference::FastBuild });
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
Check((triFast.buildFlags & VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR) != 0,
|
||||
"FastBuild preference → PREFER_FAST_BUILD bit set");
|
||||
Check((triFast.buildFlags & VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR) == 0,
|
||||
"allowUpdate=false → ALLOW_UPDATE bit clear");
|
||||
|
||||
// Refit without allowUpdate must still succeed via the rebuild fallback.
|
||||
{
|
||||
auto verts = CubeVerts(0.5f);
|
||||
auto idx = CubeIndices();
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
triFast.Refit(verts, idx, cmd);
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
Check(triFast.blasAddr != 0, "Refit fallback rebuild still produced a valid BLAS");
|
||||
|
||||
// ── Procedural (AABB) BLAS: build with options, then refit. ─────────
|
||||
Mesh proc;
|
||||
{
|
||||
std::array<RTAabb, 2> boxes {{
|
||||
{ .min = {-1,-1,-1}, .max = {1,1,1} },
|
||||
{ .min = { 2, 2, 2}, .max = {3,3,3} },
|
||||
}};
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
proc.BuildProcedural(boxes, /*opaque*/ false, cmd, RTBuildOptions{
|
||||
.preference = RTBuildPreference::FastTrace, .allowUpdate = true });
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
Check(proc.blasAddr != 0, "procedural Build produced a non-zero blasAddr");
|
||||
Check(proc.builtPrimitiveCount == 2, "procedural BLAS reports 2 primitives");
|
||||
|
||||
const VkDeviceAddress procAddrBefore = proc.blasAddr;
|
||||
const VkAccelerationStructureKHR procHandleBefore = proc.accelerationStructure;
|
||||
{
|
||||
std::array<RTAabb, 2> boxes {{
|
||||
{ .min = {-2,-2,-2}, .max = {2,2,2} },
|
||||
{ .min = { 4, 4, 4}, .max = {5,5,5} },
|
||||
}};
|
||||
VkCommandBuffer cmd = BeginCmd();
|
||||
proc.RefitProcedural(boxes, cmd);
|
||||
SubmitWait(cmd);
|
||||
}
|
||||
Check(proc.accelerationStructure == procHandleBefore && proc.blasAddr == procAddrBefore,
|
||||
"RefitProcedural kept the same AS handle + blasAddr (in-place UPDATE)");
|
||||
|
||||
Check(Device::validationErrorCount == 0,
|
||||
std::format("no Vulkan validation errors ({} seen)", Device::validationErrorCount));
|
||||
|
||||
if (failures != 0) {
|
||||
std::println("{} check(s) failed", failures);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
std::println("all checks passed");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue