feat(device): runtime upload-strategy helper PreferDirectDeviceWrite (#89) #95

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catbot merged 1 commit from claude/issue-89 into master 2026-06-16 19:23:59 +02:00
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feat(device): runtime upload-strategy helper PreferDirectDeviceWrite (#89)

Add Device::PreferDirectDeviceWrite(size) so the memory-placement cluster
(#65/#72/#73/#75) no longer re-derives where a CPU-written, GPU-read buffer
should live. It picks the strategy at runtime from Device::memoryProperties:

  - No DEVICE_LOCAL|HOST_VISIBLE type (no resizable BAR) -> false (must stage).
  - ReBAR/UMA (BAR heap >= 90% of largest DEVICE_LOCAL heap) -> true: map and
    write directly; a staging copy would be pure overhead.
  - Small BAR window (BAR heap << VRAM) -> true only for buffers within a
    per-window budget (1/8 of the window); large buffers stage so they don't
    exhaust the window (#58).

Complements GetMemoryType (#59): #59 picks the memory *type*, this picks the
*strategy*. Upload-only — readback (#74) wants HOST_CACHED and stays separate.
A VK_EXT_memory_budget-driven remaining-space check is noted as a follow-up.

Tested by tests/UploadStrategy (pure CPU over synthetic ReBAR / UMA /
small-window / no-BAR layouts, no GPU device needed), mirroring
MemoryTypeFallback.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
catbot 2026-06-16 17:23:27 +00:00

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@ -841,3 +841,48 @@ std::uint32_t Device::GetMemoryType(uint32_t typeBits, VkMemoryPropertyFlags req
throw std::runtime_error("Could not find a matching memory type"); throw std::runtime_error("Could not find a matching memory type");
} }
bool Device::PreferDirectDeviceWrite(VkDeviceSize size) {
constexpr VkMemoryPropertyFlags directFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
// 1. Find a DEVICE_LOCAL | HOST_VISIBLE type and remember its heap. Without
// one (no resizable BAR), direct writes are impossible -> must stage.
bool haveDirectType = false;
std::uint32_t barHeapIndex = 0;
for (std::uint32_t i = 0; i < memoryProperties.memoryTypeCount; ++i) {
if ((memoryProperties.memoryTypes[i].propertyFlags & directFlags) == directFlags) {
haveDirectType = true;
barHeapIndex = memoryProperties.memoryTypes[i].heapIndex;
break;
}
}
if (!haveDirectType) {
return false;
}
// 2. Compare the host-visible device-local heap against the largest plain
// DEVICE_LOCAL heap (the true VRAM size).
VkDeviceSize barHeap = memoryProperties.memoryHeaps[barHeapIndex].size;
VkDeviceSize vram = 0;
for (std::uint32_t i = 0; i < memoryProperties.memoryHeapCount; ++i) {
if (memoryProperties.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) {
vram = std::max(vram, memoryProperties.memoryHeaps[i].size);
}
}
// 3. ReBAR / UMA: the BAR heap covers (almost) all of VRAM -> direct.
// barHeap >= 0.9 * vram, written to dodge floating point / overflow.
if (barHeap >= vram - vram / 10) {
return true;
}
// 4. Small BAR window: direct only for buffers small enough that several
// still fit the window — large buffers stage so they don't exhaust it.
// The budget is tied to the actual window size rather than a magic
// constant so it adapts across devices (a fixed cap would be wrong for
// both a 256 MiB and a 4 GiB window). VK_EXT_memory_budget would refine
// this to the window's *remaining* space; see the header note.
constexpr VkDeviceSize barWindowFraction = 8;
return size <= barHeap / barWindowFraction;
}

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@ -206,6 +206,34 @@ export namespace Crafter {
// valid memory exists for the allocation). // valid memory exists for the allocation).
static std::uint32_t GetMemoryType(std::uint32_t typeBits, VkMemoryPropertyFlags required, VkMemoryPropertyFlags preferred = 0); static std::uint32_t GetMemoryType(std::uint32_t typeBits, VkMemoryPropertyFlags required, VkMemoryPropertyFlags preferred = 0);
// Upload-strategy helper for a CPU-written, GPU-read buffer of `size`
// bytes. Picks *where* the buffer should live, complementing
// GetMemoryType (which picks the memory type once the strategy is set):
// true -> allocate HOST_VISIBLE | DEVICE_LOCAL, map, write straight
// into device memory (no staging buffer, no copy).
// false -> allocate pure DEVICE_LOCAL and feed it from a HOST_VISIBLE
// staging buffer + vkCmdCopyBuffer.
//
// The decision is platform-dependent and made at runtime, never
// hardcoded:
// 1. No DEVICE_LOCAL | HOST_VISIBLE type exists (no resizable BAR) ->
// false: direct writes are impossible, staging is mandatory.
// 2. ReBAR / UMA — the host-visible device-local heap is essentially
// the whole VRAM heap (>= 90% of the largest DEVICE_LOCAL heap) ->
// true: a staging copy would be pure overhead.
// 3. Small BAR window — the host-visible device-local heap is a tiny
// window on a separate heap (<< VRAM) -> true only for buffers
// small enough to fit the window's per-buffer budget; large
// buffers stage so they don't exhaust the window (issue #58).
//
// This is the *upload* path (CPU-write -> GPU-read). Readback wants
// HOST_CACHED instead (the ReBAR type is coherent-not-cached, so CPU
// reads from it are slow) — keep that path separate. A more robust
// small-window budget would consult VK_EXT_memory_budget for the
// window's *remaining* space rather than its total size; that needs the
// extension enabled and is a follow-up.
static bool PreferDirectDeviceWrite(VkDeviceSize size);
// ─── Wayland key repeat ──────────────────────────────────────── // ─── Wayland key repeat ────────────────────────────────────────
// TickKeyRepeats fires onRawKeyDown / onRawKeyHold / onTextInput on // TickKeyRepeats fires onRawKeyDown / onRawKeyHold / onTextInput on
// the focused window for whichever key is currently repeating. // the focused window for whichever key is currently repeating.

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@ -472,6 +472,35 @@ extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> a
fc.GetInterfacesAndImplementations(ifaces, flushImpls); fc.GetInterfacesAndImplementations(ifaces, flushImpls);
cfg.tests.push_back(std::move(flushTest)); cfg.tests.push_back(std::move(flushTest));
// Issue #89: Device::PreferDirectDeviceWrite chooses the upload strategy
// for a CPU-written, GPU-read buffer — direct HOST_VISIBLE|DEVICE_LOCAL
// map+write on ReBAR/UMA vs. staged-into-pure-DEVICE_LOCAL on a small
// BAR window (#58). The decision is pure CPU logic over
// Device::memoryProperties (types + heaps), so this test installs
// synthetic ReBAR / UMA / small-window / no-BAR layouts and drives it
// directly — no GPU device needed at runtime.
Test uploadTest;
Configuration& uc = uploadTest.config;
uc.path = cfg.path;
uc.name = "UploadStrategy";
uc.outputName = "UploadStrategy";
uc.type = ConfigurationType::Executable;
uc.target = cfg.target;
uc.march = cfg.march;
uc.mtune = cfg.mtune;
uc.debug = cfg.debug;
uc.sysroot = cfg.sysroot;
uc.dependencies = cfg.dependencies;
uc.externalDependencies = cfg.externalDependencies;
uc.compileFlags = cfg.compileFlags;
uc.linkFlags = cfg.linkFlags;
uc.defines = cfg.defines;
uc.cFiles = cfg.cFiles;
std::vector<fs::path> uploadImpls(impls.begin(), impls.end());
uploadImpls.emplace_back("tests/UploadStrategy/main");
uc.GetInterfacesAndImplementations(ifaces, uploadImpls);
cfg.tests.push_back(std::move(uploadTest));
// Issue #57: Font::GetLineWidth memoises per-codepoint advances in // Issue #57: Font::GetLineWidth memoises per-codepoint advances in
// font units (Font::AdvanceUnits) and rescales per call, instead of // font units (Font::AdvanceUnits) and rescales per call, instead of
// calling stbtt_GetCodepointHMetrics for every glyph on every caret // calling stbtt_GetCodepointHMetrics for every glyph on every caret

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@ -0,0 +1,173 @@
/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// Regression test for issue #89: Device::PreferDirectDeviceWrite is the runtime
// upload-strategy helper that decides whether a CPU-written, GPU-read buffer
// should be written directly into a HOST_VISIBLE | DEVICE_LOCAL allocation
// (true) or staged through a HOST_VISIBLE buffer + vkCmdCopyBuffer into pure
// DEVICE_LOCAL (false). The choice is platform-dependent:
// - ReBAR / UMA: the host-visible device-local heap is ~all of VRAM, so
// staging is pure overhead -> direct.
// - non-ReBAR discrete: HOST_VISIBLE | DEVICE_LOCAL is a small BAR window on
// a separate heap; large buffers must stage (#58), small/hot ones may map.
// - no host-visible device-local type at all -> staging is mandatory.
//
// The decision is pure CPU logic over Device::memoryProperties (both the
// memory types and the heaps), so this test installs synthetic layouts and
// drives it directly — no GPU device needed at runtime, mirroring
// MemoryTypeFallback.
#include <cstdlib>
#include "vulkan/vulkan.h"
import Crafter.Graphics;
import std;
using namespace Crafter;
namespace {
int failures = 0;
void Check(bool ok, std::string_view what) {
std::println("{} {}", ok ? "PASS" : "FAIL", what);
if (!ok) ++failures;
}
constexpr auto DEVICE_LOCAL = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
constexpr auto HOST_VISIBLE = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
constexpr auto HOST_COHERENT = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
constexpr auto HOST_CACHED = VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
constexpr VkDeviceSize KiB = 1024;
constexpr VkDeviceSize MiB = 1024 * KiB;
constexpr VkDeviceSize GiB = 1024 * MiB;
struct TypeSpec { VkMemoryPropertyFlags flags; std::uint32_t heapIndex; };
struct HeapSpec { VkDeviceSize size; VkMemoryHeapFlags flags; };
// Install a synthetic memory layout: explicit types (with their heap index)
// and explicit heaps (size + flags).
void SetMemory(std::initializer_list<TypeSpec> types,
std::initializer_list<HeapSpec> heaps) {
Device::memoryProperties = {};
Device::memoryProperties.memoryTypeCount = static_cast<std::uint32_t>(types.size());
std::uint32_t i = 0;
for (const TypeSpec& t : types) {
Device::memoryProperties.memoryTypes[i].propertyFlags = t.flags;
Device::memoryProperties.memoryTypes[i].heapIndex = t.heapIndex;
++i;
}
Device::memoryProperties.memoryHeapCount = static_cast<std::uint32_t>(heaps.size());
std::uint32_t h = 0;
for (const HeapSpec& s : heaps) {
Device::memoryProperties.memoryHeaps[h].size = s.size;
Device::memoryProperties.memoryHeaps[h].flags = s.flags;
++h;
}
}
constexpr VkMemoryHeapFlags HEAP_DEVICE_LOCAL = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
} // namespace
int main() {
// --- ReBAR: full 24 GiB heap is DEVICE_LOCAL | HOST_VISIBLE (this dev
// machine, type 4 on heap 0) -> always direct, even for huge buffers --
{
SetMemory(
{ {DEVICE_LOCAL, 0},
{HOST_VISIBLE | HOST_COHERENT, 1},
{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 0} },
{ {24 * GiB, HEAP_DEVICE_LOCAL}, {32 * GiB, 0} });
Check(Device::PreferDirectDeviceWrite(8),
"ReBAR: a tiny buffer maps directly");
Check(Device::PreferDirectDeviceWrite(8 * GiB),
"ReBAR: even a multi-GiB buffer maps directly (no overhead staging)");
}
// --- UMA: a single heap with all flags -> direct ----------------------
{
SetMemory(
{ {DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT | HOST_CACHED, 0} },
{ {125 * GiB, HEAP_DEVICE_LOCAL} });
Check(Device::PreferDirectDeviceWrite(64 * GiB),
"UMA: single all-flags heap maps directly");
}
// --- non-ReBAR discrete: small 256 MiB BAR window (heap 1) separate from
// an 8 GiB VRAM heap (heap 0) -> stage large, map small ------------
{
SetMemory(
{ {DEVICE_LOCAL, 0}, // pure VRAM
{HOST_VISIBLE | HOST_COHERENT, 2}, // system RAM
{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 1} }, // BAR window
{ {8 * GiB, HEAP_DEVICE_LOCAL}, // heap 0: VRAM
{256 * MiB, HEAP_DEVICE_LOCAL}, // heap 1: BAR
{32 * GiB, 0} }); // heap 2: RAM
Check(!Device::PreferDirectDeviceWrite(128 * MiB),
"small BAR: a large buffer stages (would exhaust the 256 MiB window)");
Check(Device::PreferDirectDeviceWrite(8 * MiB),
"small BAR: a small/hot buffer maps directly into the window");
// Budget is 1/8 of the window = 32 MiB. Boundary checks.
Check(Device::PreferDirectDeviceWrite(32 * MiB),
"small BAR: a buffer exactly at the per-buffer budget still maps");
Check(!Device::PreferDirectDeviceWrite(32 * MiB + 1),
"small BAR: one byte over the budget stages");
}
// --- no host-visible device-local type (no resizable BAR) -> must stage -
{
SetMemory(
{ {DEVICE_LOCAL, 0},
{HOST_VISIBLE | HOST_COHERENT, 1},
{HOST_VISIBLE | HOST_COHERENT | HOST_CACHED, 1} },
{ {8 * GiB, HEAP_DEVICE_LOCAL}, {32 * GiB, 0} });
Check(!Device::PreferDirectDeviceWrite(8),
"no DEVICE_LOCAL|HOST_VISIBLE type -> staging is mandatory even for a tiny buffer");
}
// --- 90% threshold: a BAR heap that is most-but-not-all of VRAM counts as
// ReBAR; one well below the threshold is treated as a window --------
{
// BAR heap = 9.5 GiB, VRAM = 10 GiB -> 95% >= 90% -> ReBAR -> direct.
SetMemory(
{ {DEVICE_LOCAL, 0},
{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 1} },
{ {10 * GiB, HEAP_DEVICE_LOCAL}, {VkDeviceSize(9.5 * GiB), HEAP_DEVICE_LOCAL} });
Check(Device::PreferDirectDeviceWrite(4 * GiB),
"BAR >= 90% of VRAM is treated as ReBAR: large buffer still maps");
// BAR heap = 2 GiB, VRAM = 10 GiB -> 20% < 90% -> window -> stage big.
SetMemory(
{ {DEVICE_LOCAL, 0},
{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 1} },
{ {10 * GiB, HEAP_DEVICE_LOCAL}, {2 * GiB, HEAP_DEVICE_LOCAL} });
Check(!Device::PreferDirectDeviceWrite(4 * GiB),
"BAR well below 90% of VRAM is a window: large buffer stages");
Check(Device::PreferDirectDeviceWrite(128 * MiB),
"BAR window of 2 GiB still maps a small buffer (budget = 256 MiB)");
}
if (failures != 0) {
std::println("{} check(s) failed", failures);
return EXIT_FAILURE;
}
std::println("all checks passed");
return EXIT_SUCCESS;
}