15 lines
489 B
GLSL
15 lines
489 B
GLSL
//SPDX-License-Identifier: MIT
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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#version 460
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#extension GL_EXT_ray_tracing : enable
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// RTVolume miss — vertical sky gradient, also what shows through the
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// any-hit cut-out cells. Mirrors miss.wgsl on the WebGPU path.
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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void main() {
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float t = clamp(gl_WorldRayDirectionEXT.y * 0.5 + 0.5, 0.0, 1.0);
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hitValue = mix(vec3(0.05, 0.07, 0.12), vec3(0.45, 0.60, 0.85), t);
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}
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