The NVIDIA descriptor-heap AS-read workaround (#15) rewrote heap acceleration-structure reads into a load of the TLAS device address from a push-constant block. It always *synthesized a new* push-constant block, so any ray-tracing shader that already declared one ended up with two — which SPIR-V forbids ("at most one push constant block statically used per entry point"), and vkCreateShaderModule's spirv-val check rejected: Entry point id '4' uses more than one PushConstant interface. WorkaroundNvidiaAS::Patch now detects an existing PushConstant variable and, when present, appends a single ulong member (the TLAS address) to that block instead of adding a second one, reading the address through the shader's own push-constant variable. The append offset is the end of the user's block, computed from the members' explicit Offset/ArrayStride/ MatrixStride decorations (correct under both scalar and std140 layout) and rounded up to 8. Shaders with no push constant of their own keep getting a freshly synthesized single-member block at offset 0, exactly as before. That offset is published via Device::workaroundTlasPushOffset and RTPass feeds it to vkCmdPushDataEXT so the address lands where the rewritten load reads it (0 for the synthesized case, preserving prior behaviour). Verified on the affected driver (NVIDIA 610.43.02, RTX 4090): VulkanTriangle ray-traces correctly and validation-clean both with and without a user-declared raygen push constant. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
378 lines
20 KiB
C++
378 lines
20 KiB
C++
/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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#include "vulkan/vulkan.h"
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#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
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export module Crafter.Graphics:ShaderVulkan;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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import std;
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import :Device;
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import :Types;
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// ─── BEGIN NVIDIA descriptor-heap AS-read workaround (issue #15 / #7) ─────
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// Remove this whole block (and its call below, Device::workaroundDescriptorHeapAS,
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// and the RTPass push-data) once NVIDIA ships a driver that fixes the
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// VK_EXT_descriptor_heap acceleration-structure read fault.
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//
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// On the affected driver, reading an `accelerationStructureEXT` out of the
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// descriptor heap aborts the device. The build, the heap descriptor write and
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// everything else are correct (proven in #7); only the in-shader heap AS read
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// is broken — buffers/images through the same heap work. Acceleration
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// structures can equally be addressed by their device address, and
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// OpConvertUToAccelerationStructureKHR (which reads no descriptor) sidesteps
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// the faulting path entirely.
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//
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// glslang has no GLSL spelling for that conversion, so we rewrite the compiled
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// SPIR-V at module-load time: every `OpLoad %accelStruct <heap-ptr>` becomes a
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// load of the TLAS device address from a push-constant block followed by
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// OpConvertUToAccelerationStructureKHR. RTPass pushes the active frame's TLAS
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// address into that push constant. Shaders that never touch an acceleration
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// structure (no OpTypeAccelerationStructureKHR) are left untouched.
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//
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// SPIR-V allows at most one push-constant variable per entry point, so we never
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// add a second one: if the shader already declares a push-constant block we
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// append a ulong member (the TLAS address) to the *existing* block and read
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// from there; only shaders with no push constant of their own get a freshly
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// synthesized single-member block. Its byte offset is the offset of that
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// member (published via Crafter::Device::workaroundTlasPushOffset) which RTPass feeds to
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// vkCmdPushDataEXT so the address lands where the rewritten load reads it.
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//
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// Exported so tests/PushConstantRewrite can drive Patch() over real compiled
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// SPIR-V and check the result with spirv-val; nothing in the engine calls it
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// from outside this file. Goes away with the rest of the workaround.
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export namespace WorkaroundNvidiaAS {
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// SPIR-V numeric opcodes / enums used below.
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enum : std::uint32_t {
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OpEntryPoint = 15, OpCapability = 17,
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OpTypeInt = 21, OpTypeFloat = 22, OpTypeVector = 23, OpTypeMatrix = 24,
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OpTypeArray = 28, OpTypeStruct = 30, OpTypePointer = 32,
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OpConstant = 43, OpVariable = 59, OpLoad = 61, OpAccessChain = 65,
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OpDecorate = 71, OpMemberDecorate = 72,
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OpConvertUToAccelerationStructureKHR = 4447,
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OpTypeAccelerationStructureKHR = 5341,
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CapabilityInt64 = 11,
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StorageClassPushConstant = 9,
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DecorationBlock = 2, DecorationMatrixStride = 7,
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DecorationArrayStride = 6, DecorationOffset = 35,
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};
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inline bool IsAnnotation(std::uint32_t op) {
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// OpDecorate/OpMemberDecorate/OpDecorationGroup/OpGroupDecorate/
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// OpGroupMemberDecorate/OpDecorateId/OpDecorate(Member)String.
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return op == 71 || op == 72 || op == 73 || op == 74 || op == 75
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|| op == 332 || op == 5632 || op == 5633;
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}
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using Instr = std::vector<std::uint32_t>;
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inline std::uint32_t AlignUp(std::uint32_t v, std::uint32_t a) {
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return (v + a - 1u) & ~(a - 1u);
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}
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inline void Patch(std::vector<std::uint32_t>& words) {
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if (words.size() < 5) return; // not a SPIR-V module we understand.
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// Split header (5 words) from the instruction stream.
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std::uint32_t bound = words[3];
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std::vector<Instr> instrs;
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for (std::size_t i = 5; i < words.size();) {
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std::uint32_t len = words[i] >> 16;
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if (len == 0 || i + len > words.size()) return; // malformed — bail.
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instrs.emplace_back(words.begin() + i, words.begin() + i + len);
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i += len;
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}
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// ── Scan for the AS type, reusable int/long types+constants, any
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// existing push-constant block, the type/decoration/constant tables
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// needed to size that block, and the section boundaries to insert into.
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std::uint32_t asTypeId = 0, ulongTypeId = 0, uintTypeId = 0, uintZeroId = 0;
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std::uint32_t existingPcVarId = 0, existingPcStructId = 0, existingPtrUlongId = 0;
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std::size_t lastCapIdx = 0, lastAnnotIdx = 0, firstFuncIdx = instrs.size();
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std::size_t entryIdx = instrs.size();
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std::map<std::uint32_t, const Instr*> typeInstr; // type-result-id → defining instr
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std::map<std::uint32_t, std::uint32_t> constU32; // OpConstant id → 32-bit value
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std::map<std::uint32_t, std::uint32_t> uintConstByValue; // uint value → OpConstant id
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std::map<std::uint32_t, std::uint32_t> arrayStride; // array type id → ArrayStride
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std::map<std::uint64_t, std::uint32_t> memberOffset; // (struct<<32|idx) → Offset
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std::map<std::uint64_t, std::uint32_t> memberMatStride; // (struct<<32|idx) → MatrixStride
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std::map<std::uint32_t, std::uint32_t> ptrPointee; // pointer type id → pointee type id
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for (std::size_t k = 0; k < instrs.size(); ++k) {
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const Instr& in = instrs[k];
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std::uint32_t op = in[0] & 0xFFFFu;
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switch (op) {
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case OpTypeAccelerationStructureKHR: asTypeId = in[1]; typeInstr[in[1]] = ∈ break;
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case OpTypeInt:
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if (in[2] == 64 && in[3] == 0) ulongTypeId = in[1];
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else if (in[2] == 32 && in[3] == 0) uintTypeId = in[1];
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typeInstr[in[1]] = ∈
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break;
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case OpTypeFloat: case OpTypeVector: case OpTypeMatrix:
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case OpTypeArray: case OpTypeStruct:
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typeInstr[in[1]] = ∈
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break;
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case OpTypePointer:
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typeInstr[in[1]] = ∈ ptrPointee[in[1]] = in[3];
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if (in[2] == StorageClassPushConstant && in[3] == ulongTypeId)
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existingPtrUlongId = in[1];
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break;
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case OpConstant:
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if (in.size() >= 4) constU32[in[2]] = in[3];
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if (uintTypeId && in[1] == uintTypeId && in.size() >= 4) {
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uintConstByValue.emplace(in[3], in[2]);
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if (in[3] == 0) uintZeroId = in[2];
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}
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break;
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case OpVariable:
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if (in[3] == StorageClassPushConstant) {
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existingPcVarId = in[2];
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existingPcStructId = ptrPointee.count(in[1]) ? ptrPointee[in[1]] : 0;
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}
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break;
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case OpDecorate:
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if (in.size() >= 4 && in[2] == DecorationArrayStride) arrayStride[in[1]] = in[3];
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break;
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case OpMemberDecorate: {
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std::uint64_t key = (static_cast<std::uint64_t>(in[1]) << 32) | in[2];
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if (in.size() >= 5 && in[3] == DecorationOffset) memberOffset[key] = in[4];
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if (in.size() >= 5 && in[3] == DecorationMatrixStride) memberMatStride[key] = in[4];
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break;
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}
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case OpCapability: lastCapIdx = k; break;
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case OpEntryPoint: if (entryIdx == instrs.size()) entryIdx = k; break;
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default: break;
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}
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if (IsAnnotation(op)) lastAnnotIdx = k;
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if (op == 54 /*OpFunction*/ && firstFuncIdx == instrs.size()) firstFuncIdx = k;
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}
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if (asTypeId == 0) return; // shader never reads an acceleration structure.
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auto newId = [&] { return bound++; };
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auto mk = [](std::initializer_list<std::uint32_t> ops) {
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Instr in(ops);
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in[0] = static_cast<std::uint32_t>(in.size() << 16) | (in[0] & 0xFFFFu);
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return in;
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};
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// Byte footprint of a type, honouring the explicit Array/Matrix strides
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// glslang emits so the result is correct under both scalar and std140
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// block layout. Used only to find where an existing push block ends.
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std::function<std::uint32_t(std::uint32_t)> footprint =
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[&](std::uint32_t tid) -> std::uint32_t {
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auto it = typeInstr.find(tid);
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if (it == typeInstr.end()) return 0;
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const Instr& t = *it->second;
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switch (t[0] & 0xFFFFu) {
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case OpTypeInt: case OpTypeFloat: return t[2] / 8u;
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case OpTypeVector: return t[3] * footprint(t[2]);
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case OpTypeMatrix: return t[3] * footprint(t[2]); // cols × column-vec
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case OpTypeArray: {
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std::uint32_t len = constU32.count(t[3]) ? constU32[t[3]] : 0;
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std::uint32_t stride = arrayStride.count(tid) ? arrayStride[tid]
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: footprint(t[2]);
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return len * stride;
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}
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case OpTypeStruct: {
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std::uint32_t end = 0;
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for (std::size_t m = 2; m < t.size(); ++m) {
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std::uint32_t idx = static_cast<std::uint32_t>(m - 2);
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std::uint64_t key = (static_cast<std::uint64_t>(t[1]) << 32) | idx;
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std::uint32_t off = memberOffset.count(key) ? memberOffset[key] : 0;
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std::uint32_t sz;
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auto mt = typeInstr.find(t[m]);
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if (mt != typeInstr.end() && (mt->second->at(0) & 0xFFFFu) == OpTypeMatrix
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&& memberMatStride.count(key))
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sz = memberMatStride[key] * (*mt->second)[3];
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else
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sz = footprint(t[m]);
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end = std::max(end, off + sz);
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}
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return end;
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}
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case OpTypePointer: return 8;
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default: return 0;
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}
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};
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bool merge = existingPcVarId != 0 && existingPcStructId != 0
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&& typeInstr.count(existingPcStructId)
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&& (typeInstr[existingPcStructId]->at(0) & 0xFFFFu) == OpTypeStruct;
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// ── Synthesize/ensure the int/long types and constants we need, reusing
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// any the module already defines (SPIR-V forbids duplicate type defs).
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std::vector<Instr> typeDefs;
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if (uintTypeId == 0) { uintTypeId = newId(); typeDefs.push_back(mk({OpTypeInt, uintTypeId, 32, 0})); }
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if (ulongTypeId == 0) { ulongTypeId = newId(); typeDefs.push_back(mk({OpTypeInt, ulongTypeId, 64, 0})); }
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std::uint32_t pcVarId, ptrPushUlongId, memberIdxConstId, memberIdx;
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std::vector<Instr> decorations;
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if (merge) {
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// Append a ulong member to the user's existing block; read from it.
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pcVarId = existingPcVarId;
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const Instr* structInstr = typeInstr[existingPcStructId];
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memberIdx = static_cast<std::uint32_t>(structInstr->size() - 2);
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Crafter::Device::workaroundTlasPushOffset = AlignUp(footprint(existingPcStructId), 8);
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ptrPushUlongId = existingPtrUlongId;
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if (ptrPushUlongId == 0) {
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ptrPushUlongId = newId();
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typeDefs.push_back(mk({OpTypePointer, ptrPushUlongId, StorageClassPushConstant, ulongTypeId}));
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}
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// Member index constant for the access chain — reuse an existing
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// uint constant of the right value, else mint one (must be an
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// integer constant, so only uint-typed ones qualify for reuse).
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auto found = uintConstByValue.find(memberIdx);
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if (found != uintConstByValue.end()) {
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memberIdxConstId = found->second;
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} else {
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memberIdxConstId = newId();
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typeDefs.push_back(mk({OpConstant, uintTypeId, memberIdxConstId, memberIdx}));
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}
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decorations.push_back(mk({OpMemberDecorate, existingPcStructId, memberIdx, DecorationOffset, Crafter::Device::workaroundTlasPushOffset}));
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} else {
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// No user push constant — synthesize a fresh single-member block.
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if (uintZeroId == 0) { uintZeroId = newId(); typeDefs.push_back(mk({OpConstant, uintTypeId, uintZeroId, 0})); }
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std::uint32_t pcStructId = newId();
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std::uint32_t ptrPushStructId = newId();
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ptrPushUlongId = newId();
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pcVarId = newId();
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typeDefs.push_back(mk({OpTypeStruct, pcStructId, ulongTypeId}));
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typeDefs.push_back(mk({OpTypePointer, ptrPushStructId, StorageClassPushConstant, pcStructId}));
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typeDefs.push_back(mk({OpTypePointer, ptrPushUlongId, StorageClassPushConstant, ulongTypeId}));
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typeDefs.push_back(mk({OpVariable, ptrPushStructId, pcVarId, StorageClassPushConstant}));
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decorations.push_back(mk({OpMemberDecorate, pcStructId, 0, DecorationOffset, 0}));
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decorations.push_back(mk({OpDecorate, pcStructId, DecorationBlock}));
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memberIdxConstId = uintZeroId;
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Crafter::Device::workaroundTlasPushOffset = 0;
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}
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// ── Rewrite each `OpLoad %asType <ptr>` into address-load + convert, and
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// (when merging) append the ulong member to the existing struct type.
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std::vector<Instr> rebuilt;
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rebuilt.reserve(instrs.size() + 8);
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for (Instr in : instrs) {
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std::uint32_t op = in[0] & 0xFFFFu;
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if (op == OpLoad && in[1] == asTypeId) {
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std::uint32_t resultId = in[2];
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std::uint32_t chainId = newId();
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std::uint32_t addrId = newId();
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rebuilt.push_back(mk({OpAccessChain, ptrPushUlongId, chainId, pcVarId, memberIdxConstId}));
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rebuilt.push_back(mk({OpLoad, ulongTypeId, addrId, chainId}));
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rebuilt.push_back(mk({OpConvertUToAccelerationStructureKHR, asTypeId, resultId, addrId}));
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} else {
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if (merge && op == OpTypeStruct && in[1] == existingPcStructId) {
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in.push_back(ulongTypeId);
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in[0] = static_cast<std::uint32_t>(in.size() << 16) | OpTypeStruct;
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}
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rebuilt.push_back(std::move(in));
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}
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}
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instrs.swap(rebuilt);
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// Recompute structural anchors (the rewrite above shifted indices).
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lastCapIdx = 0; lastAnnotIdx = 0; firstFuncIdx = instrs.size(); entryIdx = instrs.size();
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std::size_t structIdx = instrs.size();
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for (std::size_t k = 0; k < instrs.size(); ++k) {
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std::uint32_t op = instrs[k][0] & 0xFFFFu;
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if (op == OpCapability) lastCapIdx = k;
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if (op == OpEntryPoint && entryIdx == instrs.size()) entryIdx = k;
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if (IsAnnotation(op)) lastAnnotIdx = k;
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if (op == 54 && firstFuncIdx == instrs.size()) firstFuncIdx = k;
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if (merge && op == OpTypeStruct && instrs[k][1] == existingPcStructId) structIdx = k;
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}
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// The newly-defined types (notably ulong) must precede every use. When
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// merging, the user's struct — now carrying the appended ulong member —
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// already sits in the type section, so the defs go in just before it;
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// for a fresh block the whole bundle can go at the end of the type
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// section (right before the first function).
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std::size_t typeDefsIdx = (merge && structIdx != instrs.size()) ? structIdx : firstFuncIdx;
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// A freshly synthesized push-constant variable must join the entry
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// point's interface list (required for SPIR-V ≥ 1.4 — raygen is 1.4).
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// A merged-into variable is already used, so it is already listed.
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if (!merge && entryIdx != instrs.size() && words[1] >= 0x00010400u) {
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instrs[entryIdx].push_back(pcVarId);
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instrs[entryIdx][0] = static_cast<std::uint32_t>(instrs[entryIdx].size() << 16)
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| OpEntryPoint;
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}
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// Insert highest-index-first so earlier anchors stay valid (typeDefsIdx
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// ≥ lastAnnotIdx+1 ≥ lastCapIdx+1 in both the merge and synthesize cases).
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instrs.insert(instrs.begin() + typeDefsIdx, typeDefs.begin(), typeDefs.end());
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instrs.insert(instrs.begin() + lastAnnotIdx + 1, decorations.begin(), decorations.end());
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instrs.insert(instrs.begin() + lastCapIdx + 1, mk({OpCapability, CapabilityInt64}));
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// ── Reassemble: header (with updated bound) + instruction stream.
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std::vector<std::uint32_t> out(words.begin(), words.begin() + 5);
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out[3] = bound;
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for (const Instr& in : instrs) out.insert(out.end(), in.begin(), in.end());
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words.swap(out);
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}
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}
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// ─── END NVIDIA descriptor-heap AS-read workaround ────────────────────────
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export namespace Crafter {
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class VulkanShader {
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public:
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std::vector<VkSpecializationMapEntry> specilizations;
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VkSpecializationInfo* specilizationInfo;
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VkShaderStageFlagBits stage;
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std::string entrypoint;
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VkShaderModule shader;
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VulkanShader(const std::filesystem::path& path, std::string entrypoint, VkShaderStageFlagBits stage, VkSpecializationInfo* specilizationInfo) : stage(stage), entrypoint(entrypoint), specilizationInfo(specilizationInfo) {
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std::ifstream file(path, std::ios::binary);
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if (!file) {
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std::cerr << "Error: Could not open file " << path << std::endl;
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}
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// Move to the end of the file to determine its size
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file.seekg(0, std::ios::end);
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std::streamsize size = file.tellg();
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file.seekg(0, std::ios::beg);
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std::vector<std::uint32_t> spirv(size / sizeof(std::uint32_t));
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// Read the data into the vector
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if (!file.read(reinterpret_cast<char*>(spirv.data()), size)) {
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std::cerr << "Error: Could not read data from file" << std::endl;
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}
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file.close();
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// NVIDIA descriptor-heap AS-read workaround (issue #15 / #7).
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// No-op on every other driver and on shaders that don't read an
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// acceleration structure. Remove with the rest of the workaround
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// once a fixed NVIDIA driver ships.
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if (Device::workaroundDescriptorHeapAS) {
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WorkaroundNvidiaAS::Patch(spirv);
|
||
}
|
||
|
||
VkShaderModuleCreateInfo module_info{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
|
||
module_info.codeSize = spirv.size() * sizeof(uint32_t);
|
||
module_info.pCode = spirv.data();
|
||
|
||
Device::CheckVkResult(vkCreateShaderModule(Device::device, &module_info, nullptr, &shader));
|
||
}
|
||
};
|
||
}
|
||
#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
|