Crafter.Graphics/implementations/Crafter.Graphics-UiElement.cpp
2025-11-23 04:04:53 +01:00

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2.2 KiB
C++

/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module Crafter.Graphics:UiElement_impl;
import :UiElement;
import :Window;
import :Types;
import std;
using namespace Crafter;
UiElement::UiElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
}
UiElementBuffer::UiElementBuffer(std::uint_fast32_t width, std::uint_fast32_t height) : width(width), height(height) {
}
// void UiElement::UpdatePosition(Window& window) {
// // scaled.width = relativeWidth;
// // scaled.height = relativeHeight;
// // scaled.x = anchorX - (anchorOffsetX * scaled.width);
// // scaled.y = anchorY - (anchorOffsetY * scaled.height);
// // for(UiElement* child : children) {
// // UpdatePosition(*child);
// // }
// }
// void UiElement::UpdatePosition(UiElement& parent) {
// // scaled.width = parent.scaled.width / relativeWidth;
// // scaled.height = parent.scaled.height / relativeHeight;
// // scaled.x = (parent.scaled.width / anchorX) - (anchorOffsetX * scaled.width);
// // scaled.y = (parent.scaled.height / anchorY) - (anchorOffsetY * scaled.height);
// // for(UiElement* child : children) {
// // UpdatePosition(*child);
// // }
// }