The staged branch of VulkanBuffer::UploadDeviceLocal did a full
Create (create+getreq+alloc+map) + DeferredClear (later free) per call.
Mesh::Refit / RecordProceduralBuild hit this every frame for deforming
meshes on no-/small-BAR hardware — a device-memory alloc/free cycle per
mesh per frame, on exactly the hardware the staged path targets.
Replace it with a persistent per-buffer staging ring sized to a
high-water mark, reallocated (via Resize, which defers the outgrown
allocation) only on growth — mirroring the TLAS instance/metadata reuse.
The ring is a per-frame-in-flight ring, not a single shared buffer: the
vkCmdCopyBuffer still reads staging after the call returns, and with
frames pipelined framesInFlight deep, overwriting one shared buffer next
frame would clobber data the previous frame's copy is still reading.
Indexing by frameCounter % framesInFlight gives each in-flight frame its
own slot, reused only after framesInFlight frames elapse — the same
window the #101 deletion queue relies on for GPU completion.
The ring is grown lazily, on first entry into the staged branch, so
ReBAR/UMA hardware (which always takes the direct-write branch) never
constructs a staging allocation it does not use — keeping this a runtime
no-op there and a straight upgrade on non-resizable-BAR machines.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>