16 lines
No EOL
531 B
Text
16 lines
No EOL
531 B
Text
#version 450
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#extension GL_EXT_mesh_shader : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(triangles, max_vertices = 3, max_primitives = 1) out;
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void main()
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{
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uint vertexCount = 3;
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uint triangleCount = 1;
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SetMeshOutputsEXT(vertexCount, triangleCount);
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gl_MeshVerticesEXT[0].gl_Position = vec4(0.5,-0.5, 0, 1);
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gl_MeshVerticesEXT[1].gl_Position = vec4(0.5, 0.5, 0, 1);
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gl_MeshVerticesEXT[2].gl_Position = vec4(-0.5, 0.5, 0, 1);
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gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2);
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} |