Crafter.Graphics/main.cpp

46 lines
1.5 KiB
C++
Raw Normal View History

2025-04-16 00:43:33 +02:00
#include <iostream>
#include <exception>
2025-04-19 15:46:26 +02:00
#include <thread>
#include <vulkan/vulkan.h>
2025-04-27 22:16:56 +02:00
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
2025-04-16 00:43:33 +02:00
import Crafter.Graphics;
2025-04-27 22:16:56 +02:00
import Crafter.Asset;
2025-04-16 00:43:33 +02:00
using namespace Crafter;
2025-04-27 22:16:56 +02:00
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
2025-04-26 20:49:56 +02:00
typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
2025-04-27 22:16:56 +02:00
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
2025-04-26 20:49:56 +02:00
2025-04-16 00:43:33 +02:00
int main() {
2025-04-19 15:46:26 +02:00
VulkanDevice::CreateDevice();
2025-04-27 22:16:56 +02:00
MeshVulkanShader::CreateShader();
2025-04-26 20:49:56 +02:00
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
2025-04-27 01:57:25 +02:00
2025-04-27 22:16:56 +02:00
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
2025-04-27 01:57:25 +02:00
2025-04-27 22:16:56 +02:00
Asset asset;
asset.LoadFull("core.cras");
2025-04-27 01:57:25 +02:00
2025-04-26 23:05:11 +02:00
Camera camera;
2025-04-27 22:16:56 +02:00
VulkanElement test = VulkanElementFromPipeline<Pipeline>();
Mesh<Vertex_xf32_yf32_zf32_wf32>* mesh = Mesh<Vertex_xf32_yf32_zf32_wf32>::FromAsset(asset.entries[0].data.data());
MeshShader<Vertex_xf32_yf32_zf32_wf32> meshShader(mesh, &camera);
meshShader.SetGroupSize(&test);
meshShader.WriteDescriptors(&test);
meshShader.transform = glm::mat4(1.0f);
meshShader.Update();
2025-04-27 01:57:25 +02:00
2025-04-26 20:49:56 +02:00
window.vulkanElements.AddComponent(&test);
2025-04-16 00:43:33 +02:00
window.Start();
2025-04-19 15:46:26 +02:00
while(true) {
}
2025-04-16 00:43:33 +02:00
}