Crafter.Graphics/Crafter.Graphics-WindowWaylandVulkan.cppm

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module;
#include <cstdint>
#include <string>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_wayland.h>
#include <vector>
#include <thread>
export module Crafter.Graphics:WindowWaylandVulkan;
import Crafter.Event;
import :WindowWayland;
import Crafter.Component;
namespace Crafter {
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struct DepthStencil {
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VkImage image;
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VkDeviceMemory memory;
VkImageView view;
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};
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struct Semaphores {
// Swap chain image presentation
VkSemaphore presentComplete;
// Command buffer submission and execution
VkSemaphore renderComplete;
};
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export class WindowWaylandVulkan : public WindowWayland {
public:
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Event<VkCommandBuffer> onDraw;
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WindowWaylandVulkan(std::string name, std::uint32_t width, std::uint32_t height);
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~WindowWaylandVulkan();
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void Start();
private:
void CreateSwapchain();
VkSurfaceKHR vulkanSurface = VK_NULL_HANDLE;
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VkSwapchainKHR swapChain = VK_NULL_HANDLE;
VkFormat colorFormat;
VkColorSpaceKHR colorSpace;
std::vector<VkImage> images;
std::vector<VkImageView> imageViews;
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std::thread thread;
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std::vector<VkCommandBuffer> drawCmdBuffers;
std::vector<VkFramebuffer> frameBuffers;
VkSubmitInfo submitInfo;
DepthStencil depthStencil;
Semaphores semaphores;
uint32_t currentBuffer = 0;
VkPipelineStageFlags submitPipelineStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkRenderPass renderPass = VK_NULL_HANDLE;
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};
}