fix(vulkan-rt): work around NVIDIA descriptor-heap AS-read device-loss (#15)
Reading an acceleration structure through VK_EXT_descriptor_heap aborts with VK_ERROR_DEVICE_LOST on NVIDIA 610.43.02 — a brand-new-extension driver fault isolated in #7 (engine setup is correct and validation-clean; images/buffers through the same heap work, and both traceRayEXT and inline rayQuery fault identically on the AS read). An acceleration structure can equally be reached by its device address via OpConvertUToAccelerationStructureKHR, which reads no descriptor and so never touches the faulting heap path. glslang has no GLSL spelling for that conversion, so VulkanShader rewrites the compiled SPIR-V at module-load time: every `OpLoad %accelStruct <heap-ptr>` becomes a load of the TLAS device address from a synthesized push-constant block followed by the convert. RTPass pushes the active frame's TLAS address into that push constant. User GLSL and example code are unchanged; acceleration structures still bind into the heap normally. The workaround is gated on Device::workaroundDescriptorHeapAS (true only on the NVIDIA proprietary driver) and confined to one fenced block in Crafter.Graphics-ShaderVulkan.cppm plus the RTPass push and the shaderInt64 feature toggle — delete those once a fixed NVIDIA driver ships and the heap AS read becomes the direct path again. Verified: VulkanTriangle ray-traces correctly on native NVIDIA (RTX 4090), validation-layer-clean, no device loss. The SPIR-V rewrite was independently validated with spirv-val on both the VulkanTriangle and Sponza raygen modules. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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7 changed files with 270 additions and 30 deletions
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@ -165,6 +165,19 @@ export namespace Crafter {
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inline static VkPhysicalDeviceMemoryDecompressionPropertiesEXT memoryDecompressionProperties = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_DECOMPRESSION_PROPERTIES_EXT
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};
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inline static VkPhysicalDeviceDriverProperties driverProperties = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES
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};
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// ─── NVIDIA descriptor-heap AS-read workaround (issue #15 / #7) ──
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// True only on the NVIDIA proprietary driver, where reading an
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// acceleration structure through VK_EXT_descriptor_heap aborts with
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// VK_ERROR_DEVICE_LOST (a brand-new-extension driver fault, verified
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// engine-clean in #7). When set, VulkanShader rewrites heap AS reads
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// into a TLAS-device-address + OpConvertUToAccelerationStructureKHR
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// path and RTPass pushes the active TLAS address as push data. Delete
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// this flag and everything keyed on it once a fixed driver ships.
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inline static bool workaroundDescriptorHeapAS = false;
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static void CheckVkResult(VkResult result);
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static std::uint32_t GetMemoryType(std::uint32_t typeBits, VkMemoryPropertyFlags properties);
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