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67 commits

Author SHA1 Message Date
catbot
1553f585a2 perf(window): use HOST_CACHED readback staging in SaveFrame (#74)
SaveFrame's readback staging buffer was allocated HOST_VISIBLE |
HOST_COHERENT, whose first matching type is write-combined (uncached) on
most discrete GPUs. The CPU then reads the entire frame back from it —
and reads from write-combined memory are pathologically slow.

Select a HOST_CACHED type instead (preferring a cached-coherent type
when one exists), falling back to any HOST_VISIBLE type if no cached type
is advertised (#59 mechanism). When the chosen type is cached-but-not-
coherent, invalidate the mapped range before the CPU read — the read-path
counterpart of FlushDevice (#60) — gated on the chosen type's actual
coherency, not the requested flags. Whole-range invalidate sidesteps
nonCoherentAtomSize.

Deliberately not routed through the #89 upload-strategy helper, which is
upload-only and steers toward write-combined DEVICE_LOCAL|HOST_VISIBLE —
the worst type for readback.

Verified by driving SaveFrame from the VulkanTriangle example: the
barycentric RGB triangle reads back with correct pixels and channel
order on an RTX 4090.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:44:37 +00:00
catbot
cb012d7068 fix(device): fence-keyed deferred resource-deletion queue (#101)
Since #40 dropped the per-frame vkQueueWaitIdle, frames are pipelined:
a resource the CPU is done with may still be read by the GPU for up to
numFrames-1 more frames. VulkanBuffer::Resize's destroy-and-recreate
path was therefore a live use-after-free (#63), no longer masked by the
wait-idle.

Device gains a monotonic, frame-counter-keyed deletion queue:
EnqueueDeletion tags {buffer, memory} with the current frameCounter;
ReclaimDeletions (called per frame after the fence wait) frees entries
once framesInFlight frames have elapsed; DrainDeletions frees everything
after a wait-idle. VulkanBuffer::DeferredClear hands handles to the queue
and nulls the handle, and Resize uses it instead of immediate Clear().

Window::Render sets framesInFlight at init, reclaims after the per-image
fence wait, bumps Device::frameCounter once per frame, and drains on the
resize / OUT_OF_DATE wait-idle paths. The destructor keeps immediate
Clear() (callers destroying mid-flight remain responsible, unchanged).

Adds the DeferredDeletion test: drives the retire timing on a real
headless device with real buffers, stepping Device::frameCounter to pin
the exact reclaim frame, asserting validation stays silent.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 13:21:12 +00:00
catbot
2d6052ec67 Merge remote-tracking branch 'origin/master' into claude/issue-40
# Conflicts:
#	implementations/Crafter.Graphics-Window.cpp
#	interfaces/Crafter.Graphics-Window.cppm
2026-06-16 15:41:59 +00:00
catbot
621016f264 feat(window): multi-frame-in-flight frame pacing (#40)
The renderer was effectively single-buffered despite allocating
triple-buffered infrastructure: Render() ended with an unconditional
vkQueueWaitIdle, and a single (presentComplete, renderComplete)
semaphore pair with zero fences was shared for the Window's lifetime.

Rework the pacing model so up to numFrames frames overlap:
- Per-swapchain-image VkFence, signaled by the submit and waited+reset
  before that image's command buffer / descriptor-heap slot is
  re-recorded. Keyed by acquired image index (drawCmdBuffers, the heap
  slots, and the swapchain images are all image-indexed — see
  WriteSwapchainDescriptors). Created signaled so first use passes.
- Per-image render-finished (present) semaphore: the presentation engine
  holds it until the image is re-acquired, so per-image is the only safe
  key (per-CPU-frame trips VUID-vkQueueSubmit-pSignalSemaphores-00067).
- Per-CPU-frame acquire semaphores (image index unknown until acquire
  returns), sized numFrames+1: in-flight depth is bounded by the
  per-image fences, so numFrames+1 distinct acquire semaphores guarantee
  the reused one has no pending op (VUID-vkAcquireNextImageKHR-01779).
- Drop the steady-state vkQueueWaitIdle; keep it on resize / OUT_OF_DATE
  / teardown.

Add tests/FrameLoopSync: drives the real frame loop against a live
Wayland compositor for 60 frames (>> in-flight slots) and asserts the
CPU frame counter advanced, the swapchain rotated across multiple
images, and the validation layer stayed silent — the load-bearing check,
since the old single-pair design only avoided being an active race
because the wait-idle masked it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:37:11 +00:00
459f10afa8 Merge pull request 'perf(window): drop dead present-mode queries from swapchain recreate (#45)' (#79) from claude/issue-45 into master 2026-06-16 17:29:00 +02:00
catbot
9ef554b97e perf(window): drop dead present-mode queries from swapchain recreate (#45)
CreateSwapchain unconditionally used VK_PRESENT_MODE_FIFO_KHR, but still
ran two vkGetPhysicalDeviceSurfacePresentModesKHR calls plus a heap-allocated
std::vector to enumerate present modes that were never consulted. Delete
them and assign the constant directly.

compositeAlpha is a surface property that does not change across swapchain
recreation, so select it once at construction instead of re-deriving it
(with another heap-allocated vector) on every resize configure. The
vkQueueWaitIdle before recreation is left intact as required.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:28:35 +00:00
cea57f9af8 Merge pull request 'perf(window): cache per-frame heap-bind structs across frames' (#77) from claude/issue-42 into master 2026-06-16 17:27:55 +02:00
fa35d86021 Merge pull request 'perf(window): hoist invariant per-frame Vulkan info structs to members' (#78) from claude/issue-43 into master 2026-06-16 17:27:48 +02:00
catbot
8b95b7e883 perf(window): cache per-frame heap-bind structs across frames
Render() rebuilt two VkBindHeapInfoEXT structs every frame and
recomputed reservedRangeOffset via a runtime subtract + bitmask
against Device::descriptorHeapProperties. The heap address/size per
slot are stable for a given heap; only currentBuffer varies.

Precompute numFrames resource/sampler bind structs and cache them,
keyed on the descriptorHeap pointer. The cache rebuilds whenever the
heap is (re)assigned and otherwise just indexes by currentBuffer.
Pointer-keyed invalidation catches any heap reassignment — the same
point a setter hook would fire — and is independent of onResize, as
the heaps never resize today (per the issue's correctness caveat).

Resolves #42

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:27:10 +00:00
catbot
38616d81ef perf(window): hoist invariant per-frame Vulkan info structs to members (#43)
Window::Render() rebuilt cmdBufInfo, the subresource range, both
VkImageMemoryBarrier structs, and presentInfo on the stack every frame
even though only the barriers' image (and the acquire barrier's
oldLayout) ever change. Hoist them to members initialised once in the
constructor; Render() now patches only the two varying fields.

presentInfo.pImageIndices/pSwapchains point at the currentBuffer and
swapChain members, so they track value changes (including swapchain
recreation) automatically. The render-complete wait semaphore is fixed
for the window's lifetime, so the per-frame `renderComplete != NULL`
check — set once, never cleared — was dead and is removed; the
semaphore is wired into presentInfo in the constructor instead.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:27:04 +00:00
catbot
41d99890c1 perf(window): ring buffer for CRAFTER_TIMING frame times (#44)
Replace the std::vector<nanoseconds> frameTimes plus
erase(begin()) with a fixed-size std::array ring buffer (head +
count). The previous code memmoved ~99 elements left every frame once
the window filled. LogTiming computes order-independent sum/avg/min/max,
so the ring's write order is irrelevant to the reported stats.

Behind CRAFTER_TIMING only; shipping builds are unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:25:22 +00:00
catbot
419730f46b feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32)
Window::onMouseScroll now fires on every backend and speaks one unit:
signed whole detents packed in the uint32 payload, +1 = wheel down
(DOM deltaY sign).

- Wayland: implement the previously-stubbed PointerListenerHandleAxis —
  vertical axis only, wl_fixed_to_double / 15 (libinput's units-per-
  detent), sub-detent remainder accumulated and reset on pointer leave.
- Win32: add the missing WM_MOUSEWHEEL case — -GET_WHEEL_DELTA_WPARAM /
  WHEEL_DELTA with a remainder accumulator for free-spinning wheels.
- DOM: dom-env.js normalizes WheelEvent.deltaY per deltaMode (100px /
  3 lines / 1 page per detent) with the same remainder scheme, so wasm
  delivers the identical unit instead of raw browser-specific deltas.
- Document the contract on Window::onMouseScroll.
- tests/MouseScroll: compositor-free regression test driving the
  Wayland axis handler directly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 15:02:28 +00:00
catbot
cac433ee09 fix(vulkan): clear startup validation errors on native triangle
Two Vulkan validation errors fired on startup of every native (Vulkan)
example, reported in #5:

1. vkCreateDevice enabledLayerCount != 0. Device layers are deprecated
   and ignored since Vulkan 1.0; passing them is a spec violation
   (VUID-VkDeviceCreateInfo-enabledLayerCount-12384). The device-layer
   enumeration/match block in Device::Initialize is removed and
   enabledLayerCount is pinned to 0 — layers are enabled at the instance
   only.

2. vkQueueSubmit layout transition on a presentable image that "has not
   been acquired". StartInit() and RecreateSwapchainAndImages() eagerly
   transitioned every swapchain image UNDEFINED -> PRESENT_SRC_KHR before
   any vkAcquireNextImageKHR, which the spec forbids (a presentable image
   may only be touched after acquire). Those pre-transitions are removed.
   Each image's first layout transition now happens lazily in Render(),
   after acquire, from UNDEFINED; subsequent frames transition from
   PRESENT_SRC_KHR. A per-image `imageInitialised` flag (reset in
   CreateSwapchain) selects the correct oldLayout.

Verified under sway (headless, GPU renderer) + VK_LAYER_KHRONOS_validation:
the original code reproduces both errors on HelloUI; the fixed build emits
zero validation messages across initial render and swapchain recreation.

Resolves #5

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 20:59:10 +00:00
909a9b46d2 wasm fixes 2026-05-26 22:50:49 +02:00
dedf6b0467 webgpu support 2026-05-18 04:58:52 +02:00
5352ef69a2 browser DOM support 2026-05-18 02:07:48 +02:00
ac2eb7fb0a new input system 2026-05-12 00:24:48 +02:00
b3db40ebec update 2026-05-05 23:49:29 +02:00
1f5697326c UI rewrite 3rd attempt 2026-05-02 21:08:20 +02:00
c9fd1b1585 animated example 2026-05-02 00:03:24 +02:00
216972e73a new UI system 2026-05-01 23:35:37 +02:00
c9ebd448f9 update 2026-04-16 23:03:24 +02:00
3fcea6a3d7 writing ui descriptors 2026-04-10 22:26:15 +02:00
f8e142fb06 descriptor heap rewrite 2026-04-05 22:53:59 +02:00
22b8af7bfc update 2026-04-02 16:52:10 +02:00
477b7dd087 F16 rendering 2026-04-01 18:43:18 +02:00
bc97c13a0b rendertarget multi frame rewrite complete 2026-03-13 01:06:55 +01:00
2b22c16ce7 rendertarget multi frame rewrite 2026-03-12 21:13:53 +01:00
7f46ac13fa rendering improvements 2026-03-12 01:07:46 +01:00
LancenShield
38c8d57146 Added VK_CONTROL for same reason as VK_SHIFT. 2026-03-09 22:34:14 -05:00
103a35ee40 vk shift crash 2026-03-10 03:24:01 +01:00
123bb31f50 initalization 2026-03-10 03:05:10 +01:00
accc9ef8e7 typo 2026-03-10 02:47:28 +01:00
6effe88733 color format fix 2026-03-09 23:21:24 +01:00
cfebc896db color format fix 2026-03-09 23:21:10 +01:00
486775925b color format fix 2026-03-09 23:12:31 +01:00
1ff646ca01 color format fix 2026-03-09 23:05:32 +01:00
5fc7423387 time fix 2026-03-09 22:15:36 +01:00
3f18b3ae55 time fix 2026-03-09 22:12:40 +01:00
ef199b180e mouse fix 2026-03-09 21:50:24 +01:00
337cf1e43b wayland no refresh 2026-03-09 21:43:25 +01:00
6d031bacbe wayland no refresh 2026-03-09 21:32:16 +01:00
33312a5d01 crash fix 2026-03-09 21:16:14 +01:00
be9e3ceff2 crash fix 2026-03-09 21:15:15 +01:00
c26c7c2315 crash fix 2026-03-09 21:14:53 +01:00
91dbe7d8e9 crash fix 2026-03-09 21:14:10 +01:00
3400e56340 crash fix 2026-03-09 21:07:52 +01:00
faf94775df crash fix 2026-03-09 21:05:21 +01:00
c8ab2bf22e crash fix 2026-03-09 21:00:58 +01:00
fc8abaa38e crash fix 2026-03-09 20:59:24 +01:00