BuildTLAS rebuilt the host instance+metadata buffers with an O(n) copy of
every 64 B VkAccelerationStructureInstanceKHR + metadata entry every frame,
unconditionally, then flushed the whole high-water capacity (VK_WHOLE_SIZE)
on both buffers. At the millions-of-instances target that copy dominates the
CPU frame, and the whole-buffer flush costs on non-coherent BAR/VRAM.
Add a generation counter so only changed host-authored fields are copied, and
feed the same dirty span into the ranged FlushDevice(offset, bytes) overload:
- RenderingElement3D::hostDataVersion + MarkHostDataDirty() (bumps a global
monotonic counter). TlasWithBuffer::uploadedVersion records, per frame, the
version last copied into each slot. A slot is copied only when its element
advanced past the recorded version; version 0 ("untracked") reads dirty every
frame, so callers that don't opt in keep the prior copy-every-frame behaviour.
Globally-unique versions make this correct under relocation (Remove's
swap-and-pop, and remove+add that nets the same count on the refit path)
without tracking element identity. The reset on every topology change covers
buffer reallocation and the reshuffled element->slot mapping.
- The dirty [first, last] envelope drives both the copy and the flush: a new
VulkanBuffer::FlushDevice(cmd, access, stage, offset, bytes) overload flushes
+ barriers just that span for instanceBuffer, and the ranged
FlushDevice(offset, bytes) for metadataBuffer. When nothing is dirty both are
skipped — the skipped HOST->build barrier only ever ordered host writes, never
the application's compute-written GPU-owned transform (that compute->build
ordering is the caller's, and is unchanged).
Constraint honoured: transformOwnedByGpu transforms are still never host-copied.
The API field/method are mirrored on the WebGPU class for source portability
(the WebGPU build re-uploads its small mirror wholesale and ignores the version).
New test TLASInstanceDirtyTracking drives the real RT device and reads back the
host-mapped buffers to assert: tracked elements upload once then skip until
re-marked, untracked elements always upload, and relocation on the refit path
re-uploads exactly the moved slots — with zero validation-layer errors over the
ranged flush.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The inter-pass and acquire/present barriers in the frame loop set both
stage masks to ALL_COMMANDS, and the inter-pass dependency used a
queue-wide VkMemoryBarrier — fully serialising against every pipeline
stage and flushing all caches every frame, when all the next pass needs
is the swapchain image the previous one wrote.
Replace the inter-pass global VkMemoryBarrier with an image memory
barrier scoped to the swapchain image's single colour subresource (as
the intra-pass UI barrier already does), and derive the barrier stage
masks per pass: RenderPass::SwapchainStage() is overridden by UIRenderer
(COMPUTE_SHADER) and RTPass (RAY_TRACING_SHADER), so a compute->compute
edge only serialises COMPUTE while an RT pass pulls in RAY_TRACING — the
acquire/present frame-edge masks use the real union of the frame's
passes (SwapchainStageUnion). The base default and the empty-passes
fallback are the conservative COMPUTE | RAY_TRACING | TRANSFER union, so
a polymorphic or un-overridden pass can only be over- not
under-synchronised.
Adds SwapchainBarrierScope (pure CPU) pinning the per-pass derivation,
the union narrowing, and the inter-pass barrier scope; FrameLoopSync
already drives the real GPU frame loop with validation enabled.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ImageVulkan kept its host-visible staging `buffer` (sized w*h, persistently
mapped) alive for the whole life of the image and Destroy() never freed it, so
static textures (e.g. Sponza albedo) pinned HOST_VISIBLE / small-BAR memory
forever.
Update now releases the staging via VulkanBuffer::DeferredClear() right after
recording the buffer→image copy — the same fence-keyed deletion queue
(#101/#102) the compressed Mesh path already uses — so it is freed once the
upload submit's frame has cleared. A new `streamed` flag (set by FontAtlas)
keeps the persistent map for images re-uploaded from a CPU-side staging buffer
every frame; its uploads go through UpdateRegion, which never releases. Destroy
now also frees any staging the image still owns, gated on a live handle so a
released static texture can't double-free.
Adds tests/ImageStagingRelease driving the real upload + readback on a headless
device: asserts the staging is enqueued (not pinned), the image reads back
byte-equal (released staging outlived the submit), the entry retires only after
framesInFlight frames, and a streamed image keeps then frees its staging.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
MeshDecompressStagingRelease drives the real VK_EXT_memory_decompression /
GDeflate path on a headless device and asserts the staging is handed to the
deferred-deletion queue (not pinned), the build is validation-clean with
byte-correct decompressed data, and the entry retires only after framesInFlight
frames. Skips the GPU-path assertions when the extension is absent (CPU fallback
never allocates the staging).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Since #40 dropped the per-frame vkQueueWaitIdle, frames are pipelined:
a resource the CPU is done with may still be read by the GPU for up to
numFrames-1 more frames. VulkanBuffer::Resize's destroy-and-recreate
path was therefore a live use-after-free (#63), no longer masked by the
wait-idle.
Device gains a monotonic, frame-counter-keyed deletion queue:
EnqueueDeletion tags {buffer, memory} with the current frameCounter;
ReclaimDeletions (called per frame after the fence wait) frees entries
once framesInFlight frames have elapsed; DrainDeletions frees everything
after a wait-idle. VulkanBuffer::DeferredClear hands handles to the queue
and nulls the handle, and Resize uses it instead of immediate Clear().
Window::Render sets framesInFlight at init, reclaims after the per-image
fence wait, bumps Device::frameCounter once per frame, and drains on the
resize / OUT_OF_DATE wait-idle paths. The destructor keeps immediate
Clear() (callers destroying mid-flight remain responsible, unchanged).
Adds the DeferredDeletion test: drives the retire timing on a real
headless device with real buffers, stepping Device::frameCounter to pin
the exact reclaim frame, asserting validation stays silent.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The mip-generation upload path issued N+1 layout-transition barriers per
chain. The final blit's destination level is never read again, so its
dedicated TRANSFER_DST -> TRANSFER_SRC barrier was redundant: the level was
transitioned to SRC only to keep the final SRC -> consumer transition uniform.
Skip that last per-level barrier and fold the final level into the closing
transition, which now batches two VkImageMemoryBarrier entries
([0, mipLevels-1) from TRANSFER_SRC, the last level from TRANSFER_DST) into a
single vkCmdPipelineBarrier. One fewer barrier call per chain; the N-1
interleaved per-level barriers stay one-at-a-time since each is read by the
next blit. Applied to both the host-upload and GPU-decompress Update paths.
Adds the MipChainBarrierBatch regression test driving the pure barrier
builder (no GPU device needed).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
WriteBufferDescriptor / WriteSampledImageDescriptor / RegisterSampler /
WriteSwapchainDescriptors each FlushDevice()'d the entire multi-KB per-frame
descriptor heap after writing one few-byte descriptor. Add a ranged
VulkanBuffer::FlushDevice(offset, bytes) that flushes only the touched bytes,
rounding the range outward to nonCoherentAtomSize as vkFlushMappedMemoryRanges
requires (the WHOLE_SIZE path sidestepped that). The coherent-memory gate from
issue #60 is preserved — coherent memory still skips the flush entirely.
The descriptor writers now self-flush their written range, so the redundant
whole-heap flushes in UIRenderer::Initialize and the resize callback are gone.
Rounding lives in AlignMappedFlushRange (pure math) and is unit-tested without
a device in the new VulkanBufferRangedFlush test; the change was also verified
end-to-end by running HelloUI on a real GPU with validation layers (font-atlas
glyphs, sampler and storage-image descriptors all flush correctly, no VUIDs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
BuildTLAS reallocated the host-visible instanceBuffer and metadataBuffer
on every topology change. They only ever need to hold at least
primitiveCount entries (the AS build reads exactly primitiveCount via
tlasRangeInfo, and the copy loop writes [0, primitiveCount)), so a
shrink — or any growth that still fits the previous capacity — can reuse
the existing allocation. Gate the two Resize calls on a high-water-mark
check, removing two of the four reallocations on a count change. The AS
storage + scratch rebuild below is unchanged: it is tied to the AS
itself and dominates this path regardless.
Adds tests/TLASHighWaterMark driving the real hardware AS-build path: it
asserts a shrink (and within-capacity growth) reuses the buffers while a
growth past the high-water reallocates, that builtInstanceCount still
tracks the live count, and that feeding an oversized instance buffer to
the build produces zero Vulkan validation errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PipelineCacheValidation drives Device::PipelineCacheDataCompatible
directly (no GPU): synthetic device identities + 32-byte cache headers
assert that a matching header is accepted while foreign vendor/device,
a bumped UUID (driver update), unknown version, undersized headerSize,
and short/empty blobs are all rejected. Mirrors the GPU-free style of
MemoryTypeFallback / UploadStrategy. Also gitignore the serialized
pipeline_cache.bin a real-device test run drops in the working dir.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Resize previously always destroyed + reallocated. It now reuses the
existing allocation in place when the new request still fits the created
capacity and the immutable-at-create properties match: usage flags are
fixed at create, and the chosen memory type must still satisfy the
required property flags. preferredPropertyFlags is a best-effort perf
hint and is intentionally not part of the guard. On reuse the buffer
handle, device address and mapped pointer are preserved; only `size`
shrinks to the new logical extent.
Tracks capacity and the created usage flags on VulkanBufferBase, set at
Create and carried through the move constructor.
Adds VulkanBufferResizeReuse, a device-free regression test that drives
the reuse guard directly and asserts the in-place path issues no Vulkan
call.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add Device::PreferDirectDeviceWrite(size) so the memory-placement cluster
(#65/#72/#73/#75) no longer re-derives where a CPU-written, GPU-read buffer
should live. It picks the strategy at runtime from Device::memoryProperties:
- No DEVICE_LOCAL|HOST_VISIBLE type (no resizable BAR) -> false (must stage).
- ReBAR/UMA (BAR heap >= 90% of largest DEVICE_LOCAL heap) -> true: map and
write directly; a staging copy would be pure overhead.
- Small BAR window (BAR heap << VRAM) -> true only for buffers within a
per-window budget (1/8 of the window); large buffers stage so they don't
exhaust the window (#58).
Complements GetMemoryType (#59): #59 picks the memory *type*, this picks the
*strategy*. Upload-only — readback (#74) wants HOST_CACHED and stays separate.
A VK_EXT_memory_budget-driven remaining-space check is noted as a follow-up.
Tested by tests/UploadStrategy (pure CPU over synthetic ReBAR / UMA /
small-window / no-BAR layouts, no GPU device needed), mirroring
MemoryTypeFallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
FlushDevice/FlushHost called vkFlushMappedMemoryRanges /
vkInvalidateMappedMemoryRanges unconditionally. Record the chosen
memory type's propertyFlags at Create time (via the index GetMemoryType
returns, not the requested flags) and early-return when HOST_COHERENT.
The cmd overload still always emits its pipeline barrier — only the
redundant host-side flush/invalidate is gated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a fifth UI compute path — DispatchFused — alongside the four
per-element Dispatch* calls. It composites quads → circles → images →
text (canonical back-to-front order) in ONE dispatch that loads the
destination image once and stores once, eliminating the per-pass
load+store and the inter-pass VkMemoryBarriers a run of consecutive
Dispatch* calls would pay. The win materialises at >= 2 non-empty
categories; an absent category is a zero-trip, push-constant-uniform
loop (~free).
The new uber-kernel (shaders/ui-fused.comp.glsl) reuses each category's
exact cooperative shared-memory tile-cull + per-pixel accumulate, so a
fused category is pixel-identical to its standalone pass. Categories run
sequentially per thread and share one set of shared-memory scratch, so
the VGPR/shared high-water mark stays at the per-category level, not the
sum.
Additive and non-breaking: the per-element Dispatch* calls and the
frozen 48-byte UIDispatchHeader are untouched. DispatchFused gets its own
128-byte push-constant layout (UIFusedHeader: four uvec4 headers + four
per-category clip vec4s). To interleave a custom ui.Dispatch() between
standard passes, bracket it with two DispatchFused calls — the dispatch
boundary is the explicit, app-declared flush point.
WebGPU (Vulkan-second): DispatchFused falls back to the per-element
Dispatch* calls in canonical order — one texture/sampler per dispatch
there can't feed the bindless image phase — so the result matches; only
the load/store fusion is Vulkan-only.
HelloUI now composites its background quads, mouse circle, and label
text in a single DispatchFused. Verified rendering identical on a live
Vulkan/Wayland session.
Resolves#47
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Font::GetLineWidth called stbtt_GetCodepointHMetrics for every glyph on
every invocation. InputField_HitTestCursor rescans the whole field once
per character, making caret hit-testing O(n²) in HMetrics lookups.
Memoise advances per Font via Font::AdvanceUnits: ASCII in a flat array,
the rest in a map. Advances are cached in unscaled font *units* and
rescaled per call — Glyph::advance in the FontAtlas is baked at kBaseSize
and is wrong at any other size, so it cannot be reused. The per-glyph
(int) truncation in GetLineWidth is preserved exactly.
Adds the FontAdvanceCache CPU-only regression test covering size
independence of the cached unit advance, the per-glyph-truncated rescale
pipeline, cache-hit determinism, width scaling with size, and the
non-ASCII map path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
uiResolveScreenPixel ran four float compares against hdr.clipRectPx for
every pixel of every UI dispatch, even though the clip rect is the
full-surface default {0,0,1e9,1e9} in the overwhelmingly common case.
Reserve the high bit of the header flags word (UI_FLAG_CLIP) and have
FillHeader set it only when the clip rect is narrower than the surface
(extracted into the unit-testable UIRenderer::ClipFlags). The shader
gates the compares on the bit; the branch is push-constant-uniform so it
never diverges. When the rect covers the surface the skipped compares
could never reject an in-surface pixel, so output is pixel-identical.
Mirrored on the WebGPU/WGSL path (dom-webgpu.js) for parity. Adds the
UIClipFlag CPU test covering the gate decision.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
InputField_HitTestCursor mapped a click x to a cursor byte offset by
calling Font::GetLineWidth on every prefix value[0..i] for i=1..size.
Each call re-walks from byte 0, so the hit test was O(n^2) glyph-metric
lookups (each an uncached stbtt cmap binary search). It also iterated
raw byte boundaries, so on multibyte UTF-8 input it could return an
offset splitting a codepoint — an invalid position for the byte-based
cursorPos.
Add Font::NearestCursorByte: one left-to-right cumulative-advance pass
(O(n) metrics, scale computed once) over codepoint boundaries, returning
the byte offset of the boundary nearest the target. Cumulative advance is
monotonic, so the scan stops past the closest boundary. The hit test now
delegates to it.
Adds tests/InputFieldHitTest, a pure-CPU regression test (no Vulkan
device/window): a px sweep across ASCII and multibyte strings compared
against an independent brute-force nearest-boundary oracle, plus the
left/right/empty/end-of-text edge cases and a codepoint-boundary invariant.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
GetMemoryType was a bare first-superset match that threw whenever no
memory type satisfied the requested property flags. Callers combining a
mandatory flag with a perf-only one (HOST_VISIBLE | DEVICE_LOCAL for the
descriptor heaps) would then fail allocation on any device without a
host-visible device-local heap (no resizable BAR).
It now takes a `preferred` mask distinct from `required`: a type
satisfying both is chosen first, falling back to a required-only match
when the preference is unavailable, and throwing only when even
`required` cannot be met. VulkanBuffer::Create/Resize gain an optional
trailing `preferredPropertyFlags`, and the descriptor heaps now treat
DEVICE_LOCAL as a preference on top of mandatory HOST_VISIBLE.
This does not touch any flush/barrier behaviour — coherency is not
assumed anywhere here.
Adds tests/MemoryTypeFallback, a pure-CPU test that installs synthetic
memory layouts and exercises selection, preference, fallback, and the
unsatisfiable-required throw.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ShapeText re-decoded UTF-8, re-looked-up every glyph, and recomputed
layout every frame for static strings (DrawText / EmitCenteredLabel run
inside per-frame onBuild). DrawText and EmitCenteredLabel also did a
second full pass over the glyphs to apply alignment.
Memoize the shaped run, keyed by (Font*, pxSize, color, utf8), as an
origin-relative vector<GlyphItem>. A cache hit skips decode/lookup/layout
and just translates the cached run into the output buffer by
(x + alignShift, baselineY). The alignment shift (Center = -advance/2,
Right = -advance) is folded into ShapeText's single pass, dropping the
second loop in both callers. TextAlign moves to the :UI partition so
ShapeText can take it.
Pure CPU memoization — the glyph buffer is fully rewritten and re-flushed
every frame, so a hit is byte-equivalent. A miss still calls Ensure so new
glyphs rasterise and dirty the atlas; hits don't (atlas entries are never
evicted). InvalidateFont drops a font's runs before it is destroyed (the
cache, like FontAtlas's glyph cache, keys on the Font pointer). A soft cap
bounds memory against pathological per-frame-unique text.
Adds the ShapeTextCache test (15 checks): hit == miss byte-for-byte, hits
don't touch the atlas, translate/alignment/truncation/InvalidateFont.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
FontAtlas::Update re-uploaded the entire 1024x1024 R8 atlas (1 MiB)
whenever a single glyph was rasterized, so warm-up / language-switch /
size-churn cost roughly one full-atlas copy per frame that added a
codepoint.
Accumulate a dirty bounding box (FontAtlas::DirtyRect) in MarkDirty as
glyphs are placed, and copy only that sub-rect. On Vulkan this is a new
ImageVulkan::UpdateRegion: the staging buffer keeps the full atlas row
stride, so bufferRowLength stays the atlas width and bufferOffset points
at the rect origin while imageOffset/imageExtent carve out the rect.
Layout transitions stay whole-image (cheap); only the copy extent
shrinks. WebGPU passes the rect straight to wgpuWriteAtlasRegion, which
already took x/y/w/h.
The freshly-zeroed atlas marks its whole extent dirty in Initialize so
the first Update clears the image once; thereafter every untouched texel
stays the zero it was uploaded as, keeping the image byte-identical to
the staging copy.
Tested: new FontAtlasDirtyRect unit test covers the accumulation /
clamp / lockstep-with-`dirty` math (no GPU needed); HelloUI renders text
correctly on both Vulkan (NVIDIA, validation-clean) and WebGPU.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The renderer was effectively single-buffered despite allocating
triple-buffered infrastructure: Render() ended with an unconditional
vkQueueWaitIdle, and a single (presentComplete, renderComplete)
semaphore pair with zero fences was shared for the Window's lifetime.
Rework the pacing model so up to numFrames frames overlap:
- Per-swapchain-image VkFence, signaled by the submit and waited+reset
before that image's command buffer / descriptor-heap slot is
re-recorded. Keyed by acquired image index (drawCmdBuffers, the heap
slots, and the swapchain images are all image-indexed — see
WriteSwapchainDescriptors). Created signaled so first use passes.
- Per-image render-finished (present) semaphore: the presentation engine
holds it until the image is re-acquired, so per-image is the only safe
key (per-CPU-frame trips VUID-vkQueueSubmit-pSignalSemaphores-00067).
- Per-CPU-frame acquire semaphores (image index unknown until acquire
returns), sized numFrames+1: in-flight depth is bounded by the
per-image fences, so numFrames+1 distinct acquire semaphores guarantee
the reused one has no pending op (VUID-vkAcquireNextImageKHR-01779).
- Drop the steady-state vkQueueWaitIdle; keep it on resize / OUT_OF_DATE
/ teardown.
Add tests/FrameLoopSync: drives the real frame loop against a live
Wayland compositor for 60 frames (>> in-flight slots) and asserts the
CPU frame counter advanced, the swapchain rotated across multiple
images, and the validation layer stayed silent — the load-bearing check,
since the old single-pair design only avoided being an active race
because the wait-idle masked it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Exercises the real hardware AS-build path: builds and refits triangle
and procedural BLASes with fast-build/fast-trace + allow-update flags
via one-time command buffers, asserting the requested flags land, that
an allowUpdate refit keeps the same AS handle/blasAddr (in-place
UPDATE), that the no-update / topology-change fallback still produces a
valid BLAS, and that the validation layer reports zero errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Window::onMouseScroll now fires on every backend and speaks one unit:
signed whole detents packed in the uint32 payload, +1 = wheel down
(DOM deltaY sign).
- Wayland: implement the previously-stubbed PointerListenerHandleAxis —
vertical axis only, wl_fixed_to_double / 15 (libinput's units-per-
detent), sub-detent remainder accumulated and reset on pointer leave.
- Win32: add the missing WM_MOUSEWHEEL case — -GET_WHEEL_DELTA_WPARAM /
WHEEL_DELTA with a remainder accumulator for free-spinning wheels.
- DOM: dom-env.js normalizes WheelEvent.deltaY per deltaMode (100px /
3 lines / 1 page per detent) with the same remainder scheme, so wasm
delivers the identical unit instead of raw browser-specific deltas.
- Document the contract on Window::onMouseScroll.
- tests/MouseScroll: compositor-free regression test driving the
Wayland axis handler directly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds tests/PushConstantRewrite, a host test that compiles representative
ray-generation shaders with glslang, runs the real WorkaroundNvidiaAS::Patch
over them, and asserts with spirv-val (the same invocation vkCreateShaderModule
uses) that the result is valid and contains exactly one push-constant block —
covering both the merge path (shaders that already declare a push constant,
including mat4/vec3/uint, a lone uint, and an array layout) and the synthesize
path, plus a no-op case (push constant but no AS read). It also checks the
published TLAS push offset for each layout.
The workaround namespace is exported so the test can drive Patch directly; both
go away with the rest of the workaround. project.cpp wires the test as an
executable that recompiles the module and requires glslang + spirv-val.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>