GetMemoryType was a bare first-superset match that threw whenever no
memory type satisfied the requested property flags. Callers combining a
mandatory flag with a perf-only one (HOST_VISIBLE | DEVICE_LOCAL for the
descriptor heaps) would then fail allocation on any device without a
host-visible device-local heap (no resizable BAR).
It now takes a `preferred` mask distinct from `required`: a type
satisfying both is chosen first, falling back to a required-only match
when the preference is unavailable, and throwing only when even
`required` cannot be met. VulkanBuffer::Create/Resize gain an optional
trailing `preferredPropertyFlags`, and the descriptor heaps now treat
DEVICE_LOCAL as a preference on top of mandatory HOST_VISIBLE.
This does not touch any flush/barrier behaviour — coherency is not
assumed anywhere here.
Adds tests/MemoryTypeFallback, a pure-CPU test that installs synthetic
memory layouts and exercises selection, preference, fallback, and the
unsatisfiable-required throw.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Mesh::Build / BuildProcedural now take an RTBuildOptions { preference,
allowUpdate }. `preference` maps to PREFER_FAST_TRACE (default) or
PREFER_FAST_BUILD; `allowUpdate` sets ALLOW_UPDATE so the BLAS can be
refit later.
Adds Mesh::Refit / RefitProcedural: when the original build opted into
allowUpdate and the topology is unchanged, they record an in-place
UPDATE-mode build (src == dst) — much cheaper than a rebuild, and the
AS handle + blasAddr are preserved so TLAS instances stay valid. They
fall back to a full rebuild otherwise. The shared build tail also now
destroys a stale AS handle on re-Build (previously leaked) and guards
the in-place update with an AS read→write barrier.
The portable RTBuildPreference/RTBuildOptions types and Refit methods
also exist on the WebGPU backend for API symmetry; the software BVH has
no hardware AS, so the preference is a no-op and a "refit" rebuilds the
BVH (re-registering the handle).
Also adds Device::validationErrorCount, bumped by the debug-messenger
callback on ERROR-severity messages, so tests can assert a Vulkan
operation produced no validation errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Window::onMouseScroll now fires on every backend and speaks one unit:
signed whole detents packed in the uint32 payload, +1 = wheel down
(DOM deltaY sign).
- Wayland: implement the previously-stubbed PointerListenerHandleAxis —
vertical axis only, wl_fixed_to_double / 15 (libinput's units-per-
detent), sub-detent remainder accumulated and reset on pointer leave.
- Win32: add the missing WM_MOUSEWHEEL case — -GET_WHEEL_DELTA_WPARAM /
WHEEL_DELTA with a remainder accumulator for free-spinning wheels.
- DOM: dom-env.js normalizes WheelEvent.deltaY per deltaMode (100px /
3 lines / 1 page per detent) with the same remainder scheme, so wasm
delivers the identical unit instead of raw browser-specific deltas.
- Document the contract on Window::onMouseScroll.
- tests/MouseScroll: compositor-free regression test driving the
Wayland axis handler directly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two gaps in the Vulkan RT path that fault the device on the NVIDIA
proprietary driver with a non-trivial pipeline (simple VulkanTriangle
never hit them):
1. maxPipelineRayRecursionDepth was hardcoded to 1, so any closest-hit
shader that traces a secondary ray (shadow ray — a very common
pattern) recursed past the pipeline limit (UB → device fault).
PipelineRTVulkan::Init now takes a maxRecursionDepth parameter
(default 1, clamped to the device's maxRayRecursionDepth).
2. The NVIDIA descriptor-heap AS-read workaround rewrites every shader
that reads an accelerationStructureEXT from the heap — including
compute shaders — to read the TLAS device address from a push
constant, but only RTPass pushed that address. A compute shader that
ray-queries the TLAS (rayQueryEXT) therefore ran against an unwritten
push slot → garbage AS handle → VK_ERROR_DEVICE_LOST.
WorkaroundNvidiaAS::Patch now returns a per-shader PatchResult
{patched, tlasPushOffset} instead of writing the clobber-prone global
Device::workaroundTlasPushOffset (removed). VulkanShader stores it;
ShaderBindingTableVulkan/PipelineRTVulkan carry it for RTPass, and
ComputeShader tracks its own offset and pushes the caller-supplied
TLAS address in Dispatch (new defaulted tlasAddress parameter),
mirroring RTPass::Record.
The PushConstantRewrite regression test now asserts Patch's returned
patched/offset and adds two ray-querying compute-shader cases, proving
the rewrite is stage-agnostic and the per-shader offset is correct.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The NVIDIA descriptor-heap AS-read workaround (#15) rewrote heap
acceleration-structure reads into a load of the TLAS device address from
a push-constant block. It always *synthesized a new* push-constant block,
so any ray-tracing shader that already declared one ended up with two —
which SPIR-V forbids ("at most one push constant block statically used per
entry point"), and vkCreateShaderModule's spirv-val check rejected:
Entry point id '4' uses more than one PushConstant interface.
WorkaroundNvidiaAS::Patch now detects an existing PushConstant variable and,
when present, appends a single ulong member (the TLAS address) to that
block instead of adding a second one, reading the address through the
shader's own push-constant variable. The append offset is the end of the
user's block, computed from the members' explicit Offset/ArrayStride/
MatrixStride decorations (correct under both scalar and std140 layout) and
rounded up to 8. Shaders with no push constant of their own keep getting a
freshly synthesized single-member block at offset 0, exactly as before.
That offset is published via Device::workaroundTlasPushOffset and RTPass
feeds it to vkCmdPushDataEXT so the address lands where the rewritten load
reads it (0 for the synthesized case, preserving prior behaviour).
Verified on the affected driver (NVIDIA 610.43.02, RTX 4090): VulkanTriangle
ray-traces correctly and validation-clean both with and without a
user-declared raygen push constant.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reading an acceleration structure through VK_EXT_descriptor_heap aborts
with VK_ERROR_DEVICE_LOST on NVIDIA 610.43.02 — a brand-new-extension
driver fault isolated in #7 (engine setup is correct and validation-clean;
images/buffers through the same heap work, and both traceRayEXT and inline
rayQuery fault identically on the AS read).
An acceleration structure can equally be reached by its device address via
OpConvertUToAccelerationStructureKHR, which reads no descriptor and so never
touches the faulting heap path. glslang has no GLSL spelling for that
conversion, so VulkanShader rewrites the compiled SPIR-V at module-load
time: every `OpLoad %accelStruct <heap-ptr>` becomes a load of the TLAS
device address from a synthesized push-constant block followed by the
convert. RTPass pushes the active frame's TLAS address into that push
constant. User GLSL and example code are unchanged; acceleration structures
still bind into the heap normally.
The workaround is gated on Device::workaroundDescriptorHeapAS (true only on
the NVIDIA proprietary driver) and confined to one fenced block in
Crafter.Graphics-ShaderVulkan.cppm plus the RTPass push and the shaderInt64
feature toggle — delete those once a fixed NVIDIA driver ships and the heap
AS read becomes the direct path again.
Verified: VulkanTriangle ray-traces correctly on native NVIDIA (RTX 4090),
validation-layer-clean, no device loss. The SPIR-V rewrite was independently
validated with spirv-val on both the VulkanTriangle and Sponza raygen
modules.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>