2025-12-08 - 2026-06-08
Overview
13 pull requests merged by 1 user
Merged
#26 fix(webgpu-rt): dynamic rayQuery TLAS leaf-start so picks hit for realistic instance counts (#25)
Merged
#24 docs(vulkan-rt): document dynamic descriptor_heap-index hit-shader fault (#23)
Merged
#22 fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21)
Merged
#20 fix(vulkan-rt): merge TLAS push constant into existing block (#18)
Merged
#19 feat(vulkan): re-enable GPU-Assisted Validation
Merged
#16 fix(vulkan-rt): work around NVIDIA descriptor-heap AS-read device-loss (#15)
Merged
#14 feat(webgpu-rt): any-hit + AABB (procedural) geometry support
Merged
#12 fix(webgpu): reshape wavefront TRACE/SHADE to 2-D to survive >4.19M rays
Merged
#10 docs(vulkan-rt): native descriptor-heap AS read is an NVIDIA driver fault (#7)
Merged
#9 fix(webgpu): request adapter's storage-buffer limit, not hardcoded 16
Merged
#6 fix(vulkan): clear startup validation errors on native triangle
Merged
#4 WebGPU RT: wavefront/streaming tracer (replaces megakernel)
Merged
#2 WebGPU RT: enable TLAS spatial sort via bitonic network (plan phase 3)
13 issues closed from 2 users
Closed
#25 WebGPU rayQuery TLAS traversal hardcodes leaf-start (16383) — picks always miss below 8193 instances
Closed
#23 Dynamic descriptor_heap indexing faults the device in ray-tracing (closest-hit) shaders on NVIDIA
Closed
#21 Vulkan RT: recursion depth hardcoded to 1, and the descriptor-heap AS-read workaround is never pushed for compute dispatches
Closed
#18 #16 Doesn't work when shaders already define a push constant
Closed
#17 Reneable GPU-AV
Closed
#15 Find workaround to #7 driver issue
Closed
#13 WebGPU anyhit and volume
Closed
#11 WebGPU wavefront: 1-D indirect TRACE/SHADE dispatch overflows maxComputeWorkgroupsPerDimension at ~4K → black screen
Closed
#7 VK_ERROR_DEVICE_LOST on native RT
Closed
#8 WebGPU RT: device storage-buffer limit hardcoded to 16, breaks pipelines with >1 user storage buffer
Closed
#5 Bunch of errors when starting native vulkan triangle
Closed
#3 WebGPU RT: complete the wavefront rewrite (single deliverable — remaining phases)
Closed
#1 WebGPU RT: wavefront rewrite of the software ray tracer
13 issues created by 0 users
Opened
#1 WebGPU RT: wavefront rewrite of the software ray tracer
Opened
#3 WebGPU RT: complete the wavefront rewrite (single deliverable — remaining phases)
Opened
#5 Bunch of errors when starting native vulkan triangle
Opened
#7 VK_ERROR_DEVICE_LOST on native RT
Opened
#8 WebGPU RT: device storage-buffer limit hardcoded to 16, breaks pipelines with >1 user storage buffer
Opened
#11 WebGPU wavefront: 1-D indirect TRACE/SHADE dispatch overflows maxComputeWorkgroupsPerDimension at ~4K → black screen
Opened
#13 WebGPU anyhit and volume
Opened
#15 Find workaround to #7 driver issue
Opened
#17 Reneable GPU-AV
Opened
#18 #16 Doesn't work when shaders already define a push constant
Opened
#21 Vulkan RT: recursion depth hardcoded to 1, and the descriptor-heap AS-read workaround is never pushed for compute dispatches
Opened
#23 Dynamic descriptor_heap indexing faults the device in ray-tracing (closest-hit) shaders on NVIDIA
Opened
#25 WebGPU rayQuery TLAS traversal hardcodes leaf-start (16383) — picks always miss below 8193 instances